The lure of GUMSHOE has snared another forum and its members. Over the last few days four very positive reviews have appeared on RPGGeek from reviewer Lowell Francis. Shadows Over Filmland review – As before with Trail of Cthulhu, Huguenin has created a book of sinister beauty… This is a good solid book of adventures. […]
Category Archives: Mutant City Blues
Over on my main blog I’ve talked a lot about the importance of having a clear 25-word-or-less pitch statement to explain a new game you’re selling at a booth. Obviously, it helps you to get a few more copies into people’s hands. However, designers, in particular, should have that pitch in mind as they create […]
Here we have two 5-Star reviews of Mutant City Blues from RPGNow. “I loved the way that this linked in with the esoterrorist system. The quade diagram and the ability to create great drama with the system WITHOUT depending on the players getting the clues…..just asking the right questions. When I set it in Detroit […]
A review of Mutant City Blues by Matthew Pook.
I’ve looked over my business-related posts on my livejournal, and scoured them for predictions, to see where I have been optimistic and pessimistic.
A positive and detailed review of Hard Helix on Flames Rising. Hard Helix is a great supplement. In pure written content, it’s a 5/5.
Review of Mutant City Blues on GameCryer a “top notch game from Pelgrane Press”
It should appear both on the Pelgrane site and over on LiveJournal. Tags and categories, from WordPress, will become tags over on LiveJournal. Let’s try inserting an image, too. Graham
On RPG.NET, Notty Reid gives Mutant City Blues a positive and detailed review. “For the first time in months I’m excited about running a new game. I can’t wait for the new season at my local games club so I can get stuck in.”
Although you could set your Mutant City Blues series in a fictional metropolis, as you see in certain comic books, we instead recommend placing it in an actual city you and your players are very familiar with. Doing so reinforces the game’s sense of social realism, underlining the idea that this is the real world […]