In the latest episode of their smoothly informative podcast, Ken and Robin talk providing clues to players, the saint with the highest body count, and Ken’s previously undocumented raid on NYC’s Strand Books.
Category Archives: Products
The parent category for all the product categories.
Every year, Pelgrane Overlord Simon Rogers runs a 13th Age game for his long-running group, and every year, he commands me to come up with some distinctive custom monsters. Here’s this year’s mushroom-themed crop of horrors. They’re designed to behave as a monstrous ecology, moving gobbets of fungus magic called Mycorrhizal Pulses around. These pulses […]
Icon Followers: Cover Art Query by Rob Heinsoo Bestiary 3: Icon Followers won’t be crowdfunded until 2027, but it’s time to get its cover illustration handled. Like the covers of the Heroes’ Handbook and Gamemaster’s Guide, the cover of Icon Followers will be a collaboration between Lee Moyer and Aaron McConnell. What’s going to be […]
Roses are red Violets are blue The Great Pelgrane is hungry And so are you …for tidings of the newly bustling Pelgrane production line. While the Great Pelgrane flaps lazily over unsuspecting cities and towns looking for chocolates to snatch from the grasp of unsuspecting Valentine’s celebrants, we can once again rifle his nest for […]
by Tristan Zimmerman Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — is set in 1813 England and Scotland. This is the Regency era of Jane Austen’s Pride and Prejudice, of the Napoleonic wars, and of the Luddite revolts. It’s called the Regency because the reigning monarch, George III, is incapacitated […]
A Trail of Cthulhu Scenario Hook Some pharaohs lived in easier times than others. In turbulent eras, when war sapped the economy and royal coffers emptied, indignities might strike your earthly husk even after death. Though your nine-sectioned soul had made its way to the Western Lands, your mummy wasn’t safe from interference. Never mind […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
a column about roleplaying by Robin D. Laws As teased in a previous View from the Pelgrane’s Nest, for the Pelgrane gang’s annual game on Dragonmeet Eve, I ran “Ragnarok at the OK Corral.” While creating this DramaSystem pitch for THE KRAKEN back in the spring of ‘25, I noticed, uh, certain elements that would […]
In the latest episode of their charmingly dissipated podcast, Ken and Robin talk an rpg editing syllabus, forensic pseudosciences, wastrels, and cartographic prophet Gordon-Michael Scallion.
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
