Category Archives: See Page XX

See Page XX – April 2008

The following articles originally appeared on an earlier iteration of See Page XX in April 2008.  This month we step beyond the limitations of the pixel and into the glorious world of sound. James Semple introduces us to the new theme for Esoterrorists, Luke Crane shares air with Vincent Baker, and Paul MacClean advises us […]

See Page XX: The Trouble with Tasers

The following article originally appeared in an earlier iteration of See Page XX in June 2008. A column on roleplaying by Robin D. Laws The Trouble With Tasers Technology is ruining the storytelling business. Lately it seems like every new innovation of communications technology renders another classic plot device moot. GPS tracking, widespread closed circuit […]

See Page XX – February 2008

The following articles originally appeared on an earlier iteration of See Page XX in February 2008.  Tools, toys and transport are the theme for this issue of Page XX. Robin D Laws discusses the use of music to end scenes in GUMSHOE games, and James Semple provides some stings for Trail of Cthulhu. Jamie Maclaren […]

See Page XX – December 2007

The following articles originally appeared on an earlier iteration of See Page XX in December 2007.  In this issue, Robin D Laws discusses three ways you can resolve interpersonal conflicts in the GUMSHOE system. Interpersonal conflicts also feature in Mystic Moo’s Yuletide pantomime, and Simon Carryer reminds us of the fun of festive travel with […]

See Page XX – October 2007

The following articles originally appeared on an earlier iteration of See Page XX in October 2007.  October heralds the relaunch of See Page XX to fit in with the new look Pelgrane Press website. But it’s more than cosmetic; there are other changes – this month features more articles than we’ve ever had before. We have […]

See Page XX: How to Design for GUMSHOE

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws [Ed.—This was originally an internal design document, but it should come in useful for anyone interested in GUMSEHOE background creation.] The GUMSHOE system departs from standard RPG design practice in a couple of significant ways. Neither of […]

See Page XX – September/October 2020

As we enter our ninety-sixth year of lockdown, we’ve lost all concept of space, time, and externality. If you’re looking for an introductory session to get your group into the Dracula Dossier, pick up this month’s PDF release The Dracula Vector. New Releases The Dracula Vector – An introductory adventure for Night’s Black Agents, which can […]

View From the Pelgrane’s Nest – Sept/Oct 2020

Current News: The Dracula Dossier in the Bundle of Holding Long-term readers of See Page XX will know about my very personal connection with the Dracula Dossier, and it still remains one of the Pelgrane projects I’m most proud of. The two-book core set (The Dracula Dossier Director’s Handbook, and Dracula Unredacted) together form a complex […]

See P. XX: How to Negotiate with the Game Master’s Characters

A column about roleplaying by Robin D. Laws You’ve found your way to Carcosa, and the bleak shores of Hali. A boatman, his visage concealed by a cloak, poles his way up to you. You ask for passage across the black lake. He leans forward, his caul falling partly away to reveal a mask-like visage. […]

See Page XX: Consensus: Like A Fiat, But With More Passenger Room

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws In Make It A Gimme I talked about looking for instances where the resolution system offered by the rules should be jettisoned in favor of an automatic result—in this case, a success for the player. This time […]

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