GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]
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by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
For some reason I didn’t do a biz post last year, so I’ll refer back to my 2011 round up and predictions for comparison. It’s been another amazing year for Pelgrane. Our turnover has increased by 30% over 2012, even though that year featured the Hillfolk Kickstarter. This was from a high base in 2011, […]
By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]
Submit a caption for the this image in the thread below for a chance to win a Limited Edition 13th Age Bestiary when it is released. Be sure to include your email address in the comments. One entry per person (Some comments are moderated, so your idea might be have been pipped by someone else, […]
By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition. However, I run many games for both my kids and new players, and sometimes I want something leaner. That’s how I came to […]
Trail of Cthulhu was a game-changer for Pelgrane. I was very excited when Chaosium agreed to the license, and when I added Kenneth Hite to Robin Laws’ GUMSHOE system I was pretty sure we had horror gamer catnip. The analogy with 13th Age is plain. Take the two developers of the previous versions of D&D, […]
