A column about roleplaying by Robin D. Laws I designed DramaSystem to allow groups to impose their own dynamic on play. It gives you a framework and lets you decide what to do with it. So when it turns out that one-shot games tend to take on a cutthroat edge, that’s not because I installed […]
Category Archives: See Page XX
A column about roleplaying by Robin D. Laws Hillfolk and Blood on the Show present a couple of series pitches that cross the streams with our flagship GUMSHOE games. Chris Lackey’s “The Whateleys” lets you play in Lovecraft territory from the cultists’ point of view. My own “Mutant City: HCIU” flips the police procedural […]
See P. XX A column on roleplaying by Robin D. Laws Roleplaying offers a pleasure we don’t much mention or, for that matter, particularly think about. When you play with a group, you get to see how each of its members thinks. Here I’m speaking not so much of the content of their thought—about resource […]
by Paul Fanning When Paul sent us this larger-than-life character class he said, “A Fighter can accomplish many great deeds, fighting more fearsome foes and saving villages then regions then the world. But the Fighter is also essentially an action movie hero: more skilled than the average warrior or soldier, a little luckier, with grit […]
By now Looking Glass: Mumbai has dropped, in the Ken Writes About Stuff series. We’re right on top of things here. We’re so on top of things that it might still be called Secrets of Mumbai, even though it doesn’t really give away any secrets. I like Looking Glass as a series title for city […]
by Christopher Allen Christopher describes his vanguard character class as “a warrior-type designed to have more active in-combat choices and resource management than the Fighter — a complex Fighter, if you will — with a dash of healing capability.” What do you think of the vanguard? Join the discussion on the Pelgrane Forums. Vanguard To be a […]
The world has changed. Again. China wasn’t supposed to colonize 15th century North America, right? And yet you find yourself being attacked by eunuch swordsmen in what should be San Francisco. Some time traveler told the Golden Fleet about the Pacific oceanic gyre that would lead them to a rich new land. Someone you’ll have […]
13 Oracles by Gareth Ryder-Hanrahan Inspired by the oracles of Vincent Baker’s In A Wicked Age, these 13 Oracles may inspire improvised encounters or even whole adventures in your 13th Age campaign. There’s one Oracle for each icon, and each Oracle has four tables – places, objects, people and circumstances. There’s no right way to […]
The holiday season is sneaking up on us, and I picture our US readers slumping on the sofa (couch?) almost immobile; easy pickings for a hungry pelgrane. So, what new releases might consume you? We launch Dust and Mirrors, the Night’s Black Agents sound track album; the long-awaitied Esoterror Summoning, which is as dangerous as […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. The New World System: The New World Author: Bill White Duration: 3-4 sessions Deadline: 31st December Description: The New World is a story-telling game about cultures in collision, and about the […]
