by Kevin Kulp One of my favorite things about GUMSHOE games is the Preparedness ability. It’s an ability that’s designed to eliminate gearing-up at the beginning of the play session. Instead of trying to guess at what weaponry, gear, explosives and devices you’re going to need for the mission, you’re assumed to bring a bunch […]
Category Archives: See Page XX
With the dying of the year, it’s time to read “The Festival” and to think of 2014. In this space, specifically, about the next year’s Ken Writes About Stuff installments. To get the good, or rather the known, stuff out of the way: January 2014: GUMSHOE Zoom: Mind Control. This is the kindest, bravest, warmest, most wonderful […]
This is a short update . I’ve gone for Buzzfeed-themed headlines for this View from A Pelgrane’s Nest – I hope you forgive my indulgence. Anything I haven’t mentioned is covered in my previous missive. This month we release Hillfolk and Blood on the Snow for DramaSystem, Albion’s Ransom: Worm of Sixty Winters for Esoterrorists, […]
Christmas comes but once a year, and it’s brought with it a host of Buzzfeed-themed headlines to enhance your seasonal cheer. So have a hot drink, sit back and relax with Some of The Most Incredible Things You’ll Read This Christmas. New Releases The Hillfolk Are Coming! Don’t Eat The Red Snow Blood on the […]
A column about roleplaying by Robin D. Laws I designed DramaSystem to allow groups to impose their own dynamic on play. It gives you a framework and lets you decide what to do with it. So when it turns out that one-shot games tend to take on a cutthroat edge, that’s not because I installed […]
A column about roleplaying by Robin D. Laws Hillfolk and Blood on the Show present a couple of series pitches that cross the streams with our flagship GUMSHOE games. Chris Lackey’s “The Whateleys” lets you play in Lovecraft territory from the cultists’ point of view. My own “Mutant City: HCIU” flips the police procedural […]
See P. XX A column on roleplaying by Robin D. Laws Roleplaying offers a pleasure we don’t much mention or, for that matter, particularly think about. When you play with a group, you get to see how each of its members thinks. Here I’m speaking not so much of the content of their thought—about resource […]
by Paul Fanning When Paul sent us this larger-than-life character class he said, “A Fighter can accomplish many great deeds, fighting more fearsome foes and saving villages then regions then the world. But the Fighter is also essentially an action movie hero: more skilled than the average warrior or soldier, a little luckier, with grit […]
by Christopher Allen Christopher describes his vanguard character class as “a warrior-type designed to have more active in-combat choices and resource management than the Fighter — a complex Fighter, if you will — with a dash of healing capability.” What do you think of the vanguard? Join the discussion on the Pelgrane Forums. Vanguard To be a […]
The world has changed. Again. China wasn’t supposed to colonize 15th century North America, right? And yet you find yourself being attacked by eunuch swordsmen in what should be San Francisco. Some time traveler told the Golden Fleet about the Pacific oceanic gyre that would lead them to a rich new land. Someone you’ll have […]
