I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]
Category Archives: See Page XX
by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game) General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]
by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]
A new Page XX is now up, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu, as well as articles about clue gathering in the GUMSHOE system, gender-flipped icons and finding the right character class for you in 13th Age, and the release […]
Easter is coming soon, but the best Easter eggs are to be found right here in the March edition of Page XX, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu. We’ve also got an eggcellent article about clue gathering in the GUMSHOE […]
by Tony Williams I first played RPGs in my middle teens during the time Michael Jackson’s Thriller was dominating the charts. The gateway drug, as it was for most of us I suspect, was D&D. I played with my schoolfriends and we had a great time but D&D, as it was presented in those days […]
Player handouts for Bookhounds of London These rumours are player knowledge: the sorts of things eager Book-Hounds are likely to hear as they wander the streets, drink a pint in the pubs, and gossip with their cronies and rivals. Their degree of truth, and their potential for danger and profit, remain in the Keeper’s hands […]
The very talented Tony Williams has redesigned the Trail of Cthulhu character sheet and the Keeper’s Investigator Ability Matrix. In his words, “In redesigning them I tried to retain the look and flavour of the official sheet but make them clearer and try and get all the crunchy and most referenced info onto the front […]
Greg Stolze has kindly shared with us the flowchart he made to help his family choose their character class for the 13th Age game he is running. We hope your players find it useful.
by ASHLEY LAW When I first heard the idea of gender-flipped icons I really liked the concept, so when I got the chance to turn the idea into words I was surprised at how hard it actually is. Just slapping a beard on the Priestess or a skirt on the Dwarf King doesn’t work … […]
