The recovery from our very successful GenCon has taken longer than expected, with many loose ends to tie, leads to follow and products to commission. Night’s Black Agents and The Zalozhniy Quartet are out now, the pre-order [REDACTED] Editions having shipped yesterday. The 13th Age 13 True Ways Kickstarter has hit its funding goal and […]
Category Archives: See Page XX
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
by Ash Law A plus one Dwarven hammer is just a plus one Dwarven hammer, right? Not in 13th Age. The new game from the minds that bought you 3rd Edition D&D and 4th Edition D&D (not to mention games such as Dreamblade, Everway, Feng Shui, Over The Edge, etc) treats each magical weapon as […]
by Bedlamdan Rob Heinsoo mentioned in an interview that, should an Icon relationship roll fail in 13th Age, he’s introduced an optional rule where another Icon somehow interferes with the roll by using a d12. I really like that, so I’ve come up with some decent rules of thumb for what could happen when a […]
Although I’ve been helping publicize 13th Age almost since the first playtest was announced, it wasn’t until PAX that I got to experience the game as a player rather than a GM. I was fortunate enough to have Rob Heinsoo as GM, and the experience opened my eyes about why 13th Age is the game […]
by Robin D Laws In the adventure genre, we expect characters to flirt with consequence, but then to stage a hair’s-breadth escape. Drama, on the other hand, leads its protagonists inexorably to the results of their actions. Were Romeo and Juliet to miraculously recover from their respective suicide attempts, we would leave the theater scratching […]
Here is the full colour, fully laid out version of the first chapter of 13th Age. Icons does what it says on the tin and details all 13 Icons, with their symbols, full images and where they fit on the classic alignment table. Click to download the PDF.
13 True Ways is a 180 page hardback book from the original 13th Age team – Rob Heinsoo, Jonathan Tweet, Aaron McConnell and Lee Moyer. The Fire Opal and Pelgrane Press Kickstarter for 13 True Ways has hit its mark with over a week to go – so it’s going to happen. 13 True Ways […]
Our sister company Profantasy Software, produces the industry standard map-making software Campaign Cartographer. Here are a choice of two cut-price bundles exclusive to Pelgrane customers – more than 15% off. The 13th Age Bundle This choice gets you the core map-making engine Campaign Cartographer 3 plus the Cartographer’s Annual 2012. In September, as part of […]
Welcome to the Pre-GenCon August edition of See Page XX, our ENnie Award nominated e-zine. This month we have a mostly 13th Age and Night’s Black Agents line up for you. Including the ‘Create Your Own Icon’ competition results, a sneak-peak of the layout and a write up of a new monster, the Bamaltaph by […]
