13th Age character builds: Thrash Paladin

THE PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as […]

See Page XX: The History of No

A column about roleplaying by Robin D. Laws Previously on See Page XX, I talked about the difficulties we occasionally hear about when GMs who have trained themselves to say “no” come to the GUMSHOE system with those assumptions in mind. This time I’d like to look at how early roleplaying culture took on that […]

March 2018: View from the Pelgrane’s Nest

Both Senior Pelgranes are freezing our pinions off here in these Pretanic Isles, as inclement weather descends on us. I can hear the mocking laughter of Toronto-based Robin and Chicago-based Ken as we complain that -4C is cold. At least we can all agree that Farenheit is a nonsense, eh? From London, it feels like […]

The Plain People of Gaming: Shadow in Night’s Black Agents

The upcoming SOLO rules introduce a new concept – the lone player has a Shadow score that measures how aware and aggressive the supernatural threats are right now. You gain Shadow problems when you attract the attention of vampires and other horrors, and you can suppress your Shadow by taking precautions like staying on holy […]

13th Age Character Builds: Divine Paladin

PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]

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