Friday the 13th Age is upon us once again! From Friday the 13th through Sunday the 15th, selected 13th Age Roleplaying Game products are on sale for 13% off at the Pelgrane store store, through this special link or using voucher code FRI@13THAGE in the store. The discount applies to our full range of products, […]
Rapid fire Qs include arm-wrestling, aftershave and the game we’d bargain our lives for in post-zombie hell as Ken and Robin Talks About Stuff reaches its landmark 300th ep. LIGHTNING RO-O-O-O-O-O-OUND!!!
Regular readers will notice it’s a much shorter See Page XX this month, as we try to dig our way out of the book production trenches. This is our busiest time of the year, and so we appreciate your patience and understanding if we’re not as quick to respond as usual. It’s a great time […]
We are in the all-too-narrow gap between Origins and Gen Con, and the Nest is a hive of frenzied activity (if you’d forgive the mixed metaphor). Some new releases will make Gen Con, others won’t. Origins is a little like a relaxed dress rehearsal for Gen Con. It has shorter exhibition hours, and while it’s […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]
Eyecloud By ASHLEY LAW, development by Rob Heinsoo From the moment we entered the tomb, we felt like we were being watched. We all felt it, even Sigurd. I admit I was almost grateful to watch him squirm, for a change. —Mamoru the Justly Paranoid Heralds of warped magic Clouds of floating eyes appear near […]
In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]
13th Sage: Speeding Combat By Rob Heinsoo My current 13th Age group are more interested in roleplaying than the details of combat. Maybe that’s not precisely true, but at this early stage of the campaign, the game sings when we’re roleplaying and drags if we have too many rounds of combat. Two rounds is fine. […]
Occultist by ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]
Ocultist By ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]

