Search Results for: dramasystem

Graybeard

DramaSystem series pitches do not typically describe particular Game Moderator characters. They are better invented during play than set out for you in advance. This allows you to tailor the GMCs to the player characters, ensuring that act as foils rather than drivers of the action. However in Hillfolk one-shots, I do find myself returning […]

ENNnie Award Nominations 2014

Congratulations to the many and varied publishers who have been nominated for this year’s ENnie award. The judges have selected the products they like the best, and now it’s down to the popular vote. Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year’s ENnie awards, in a field festooned […]

View from the Pelgrane’s Nest – June 2014

This will be a short Pelgrane’s Nest – the fledgings are demanding fresh freelancer flesh (say that three times quickly!). The 13th Age work flow is now established, with the Bestiary printed, 13 True Ways on preorder, and two others in layout. Ken Hite has written much more than we expected for  his latest KWAS Voodoo […]

See Page XX – May 2014

You may have noticed additional activity on the website this month, with more regular columns from Robin D. Laws, Kenneth Hite and Gareth Ryder-Hanrahan, as well as a monthly update on what’s happening over at the Stone Skin Press site – currently pairing tasty beverages to short stories. We’ve rounded up the month’s articles below […]

Hillfolk Goodies

SHUFFLE UP SOME HILLFOLK INSPIRATION! This custom playing card deck for Hillfolk and DramaSystem includes face cards styled for your next saga of Iron Age Drama. Special scene prompts appear on each card, giving you suggestions to jump-start your creativity the next time you’re stumped for a scene. In addition to illustrations for the face […]

Hillfolk Tokens

In DramaSystem, all participants, including the GM, collect and spend tokens throughout the course of an episode. Red, yellow and green tokens are called procedural tokens, and are used to call procedural scenes your character is not in and determine how many cards you draw to resolve procedural scenes. Blue tokens are recommended to represent […]

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