A column on Roleplaying by Robin D. Laws A recent test session of The Yellow King Roleplaying Game (Kickstarting later this year, plug plug) shone a spotlight on a conundrum that can crop up in any GUMSHOE horror game: How much should the GM intervene when the players have fallen all too desperately into a […]
by Clinton Dreisbach “The Box” is an adventure for Owl Hoot Trail meant to be run over one session. It is a good introduction to the game and is suitable for one-shots, but can work as the beginning of a campaign. The structure is a little unusual in that the adventure is about two groups […]
We are pleased to announce the winners of the Cthulhu Confidential Competition. We asked: So, tell us who you’d One-2-One with and why in under 100 words (or 140 characters on Twitter), and our judges will choose winners to receive a signed, numbered, leatherbound, limited edition copy of Cthulhu Confidential. Our winners are: Yohann Delalande, […]
by Graham Walmsley When people ask where I got my ideas for Cthulhu Dark – that’s my rules-light Lovecraftian roleplaying game, which is currently on Kickstarter – I tell them one of three stories. Story One: It’s our gaming night. Simon Rogers from Pelgrane and I are talking, before our 13th Age game starts. Specifically, […]
“He handed me a chunk of green stone, almost too heavy to hold in one hand. … The inscription was in curved characters, not unlike Pitman’s shorthand; the face in the midst of them could have been a devil mask, or a snake god, or a sea monster.” — Colin Wilson, “The Return of the […]
THE BARD By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
In the latest episode of their pure gold podcast, Ken and Robin talk Ken’s Vampire gig, the Story Beats app, loose lips at the White House, and alchemy at the Kulturforum.
by Rob Heinsoo Apologies from the garage-sanctum, but I’m pushing on three 13th Age deadlines for the end of the month so today’s column is another scoop from the archives. Before 13th Age was published, Jonathan ran a campaign in which the PCs gained a level between every session. Actually it was a campaign I […]
In the latest episode of their spicy podcast, Ken and Robin talk F20 villagers, generic supplements, food as treasure, and Lulu Hurst.
by Chris Sanderson As I write this, our store has been open for exactly eight years. We opened with little to no fanfare, with no real plan and with a marketing budget of “my mates.” My goal: a place to hang out and play RPGs together. Sure, we’d been hanging out and playing RPGs together […]