Page XX: When Letting It Go Wrong Is Totally Right

A column on Roleplaying by Robin D. Laws A recent test session of The Yellow King Roleplaying Game (Kickstarting later this year, plug plug) shone a spotlight on a conundrum that can crop up in any GUMSHOE horror game: How much should the GM intervene when the players have fallen all too desperately into a […]

Cthulhu Confidential Competition Results

We are pleased to announce the winners of the Cthulhu Confidential Competition.  We asked: So, tell us who you’d One-2-One with and why in under 100 words (or 140 characters on Twitter), and our judges will choose winners to receive a signed, numbered, leatherbound, limited edition copy of Cthulhu Confidential. Our winners are: Yohann Delalande, […]

Cthulhu Dark

by Graham Walmsley When people ask where I got my ideas for Cthulhu Dark – that’s my rules-light Lovecraftian roleplaying game, which is currently on Kickstarter – I tell them one of three stories. Story One: It’s our gaming night. Simon Rogers from Pelgrane and I are talking, before our 13th Age game starts. Specifically, […]

Call of Chicago: To Bi or Not To Bi That Is The Question

“He handed me a chunk of green stone, almost too heavy to hold in one hand. … The inscription was in curved characters, not unlike Pitman’s shorthand; the face in the midst of them could have been a devil mask, or a snake god, or a sea monster.” — Colin Wilson, “The Return of the […]

13th Age Character Builds: Battlethunder Bard

THE BARD By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.