In the latest episode of their vibrant, street-level podcast, Ken and Robin talk Night’s Black Agents convention GMing, Tom Thomson, the geek spots of Chicago and Toronto, and Jane Jacobs versus Robert Moses.
One day, the mystery of the Ocean Game will be revealed. Until then, hints and fragments skitter at the edge of perception in articles like this. Art and setting text by Dave Allsop. The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds […]
This month, we are delighted to announce that we will be publishing the nano-game anthology, #Feminism. Originally crowdfunded and published by Fëa Livia, a Swedish non-profit organisation which has published roleplay- and larp-related books and magazines since 1993, we hope to expand its presence into RPG stores through our arm of pelgrane deliverers, and mainstream book stores […]
This month sees the release of the pre-order of #Feminism, available in both pre-order print and PDF format. We’re also releasing the signed limited edition of Cthulhu Apocalypse, and eagle-eyed observers will spot a new section in our webstore, where we’ve added all our limited editions, which will be available while stocks last in each shipping […]
a column on roleplaying by Robin D. Laws On a recent episode of our podcast, Ken and I talked about adapting Dreamhounds of Paris as a GUMSHOE One-2-One setting. In a moment of rash exuberance I promised to provide character cards for some of its key figures. Use these as a model for your own […]
Ken is working hard on Fall of Delta Green, due to be released in summer 2017. Here’s a sneak preview of one of the creatures from it – ghouls. — Ghouls Rubbery, loathsome, foul-smelling humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell in graveyard warrens, subway tunnels, and the like beneath many human […]
Fallen Icons – the Gold King Three of our new epic-tier monsters in the 13th Age Bestiary 2 were once icons. The Gold King, Forest that Walks, and the Great Ghoul have new game mechanics that model the fact that even fallen icons are much harder to dislodge from reality that normal monsters. The defeat […]
by Rob Heinsoo When we wrote the 13th Age core book, Jonathan and I traded off writing Chapter 8: The Dragon Empire. I got the chapter rolling with a big rush of ideas I’d always wanted to use in a fantasy campaign. Jonathan added many sections, then I rolled back through to finish the chapter […]
On November 2nd, 1936, the world died. Only 100 copies of this faux-leatherbound limited edition Cthulhu Apocalypse exist in this reality. 50 will be made available to customers in the US & Canada, and 50 will be made available to customers outside the US & Canada. The books are faux leather with gold foil, and each […]
THE BARBARIAN By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]