Call of Chicago: 13 Olympikons

Next, glad-hearted Hermes dragged the rich meats he had prepared and put them on a smooth, flat stone, and divided them into twelve portions distributed by lot, making each portion wholly honorable. — Homeric Hymn to Hermes That, you will be gobsmacked (or perhaps even godsmacked) to know, is the earliest reference known to the Twelve Olympians, and it’s not […]

January playtesting

If you are interested any of these games, please email us with the game you wish to playtest in the subject line.     Title: Fall of Delta Green – Operation ALADDIN’S CAVE System: Trail of Cthulhu Author: Kenneth Hite Deadline: 31st March Number of sessions: 2-3 Description: A quagmire overseas chews up American forces. Apocalyptic cults rise in the Middle East, […]

See Page XX – December 2016/January 2017

Happy new year, all, and best wishes for a fantastic 2017! After a largely-good, sometimes-bad, always-tumultuous 2016, we’ve been steadily clearing the decks to usher in a new year of progress in 2017, including hiring a new Production Assistant to help us deliver the best possible customer service, and allow us to produce even more […]

January 2017: View from the Pelgrane’s Nest

The Pelgranes have returned from their annual pilgrimage to WarpCon, a feast of gaming, socialising and drinking. Gareth and Cat are both former con directors, game runners and writers, and form part of the WarpCon brain trust. It’s undoubtedly the friendliest convention I’ve attended. We playtested Gareth’s game Drone, in which one character is a […]

Mo Mythos Creatures. Mo Mythos Problems

See Page XX a column on roleplaying by Robin D. Laws Adversaries in GUMSHOE One-2-One don’t have game statistics per se. This applies to mundane foes and Mythos creatures alike. Instead, when your investigator encounters something nasty that might want to do her harm, a Challenge block describes all the dangers and difficulties of dealing […]

Heeeeere’s Alex!

Hello, everyone! I’m Alex Roberts. You may have heard me on my podcast, Backstory, or seen me hopping around excitedly at just about every gaming convention in North America. I’m an explorer and reporter in the wide world of role-playing games and I can’t wait to bring my enthusiasm and experience to Pelgrane Press! My […]

Finding our Production Assistant

In December, we advertised a vacancy for a Production Assistant. We’re a small company, so this is really significant for us, and we wanted to make sure that we recruited the right person for the role. Simon and I discussed it extensively, and realised that there were two key aspects we were looking for. The first was experience […]

Looking Glass: Hong Kong

Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia’s most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting – a scenic or thematic element, or just somewhere to stage a […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.