by Rob Heinsoo Today’s column introduces a critter that was originally going to be part of the High Druid’s World issue of 13th Age Monthly. But High Druid’s World is full of stats for powerful druids and druidic dragons and the dire raccoon kinda rolled out of contention. Unlike most of our monster stats, these […]
Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia’s most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting – a scenic or thematic element, or just somewhere to stage a […]
Follow the Trail of Cthulhu into the Dreamlands in this limited edition copy of Dreamhounds of Paris! Only 100 copies of this faux-leatherbound limited edition Dreamhounds of Paris exist in this reality. 50 will be made available to customers in the US & Canada, and 50 will be made available to customers outside the US […]
In the latest episode of their chert-monopolizing podcast, Ken and Robin talk Dreamhounds One-2-One, tradecraft in the news, how Robin runs games and Cahokia.
In the latest episode of their impeccably shelved podcast, Ken and Robin talk improv GUMSHOE, Ken’s London book haul, our libraries and Ralstonism.
We’re still looking for GMs to run our games at Gen Con 2017! If you’re interested in joining the GM crew at Gen Con, please email us at support@pelgranepress.zendesk.com with the following info: Your name and, if you have one, a nickname, alias, or online handle that gamers might know you by (e.g. cthulhuchick, Heavy Metal GM) Your convention-registered email […]
At midnight on 13th January 2017, we are increasing the GB pound prices in our webstore. This article explains how we calculated our new prices, and some of the reasons for the increase. For a full breakdown of the reasons behind this price increase, see my previous article, Brexit and Price Adjustment. Why Adjust the Prices? Before I […]
In the latest episode of their entirely accurate podcast, Ken and Robin talk historical license, Tim Powers, research and Tom Slick.
A column about roleplaying by Robin D. Laws My designs for Pelgrane have all been modular. Each includes several sub-systems one could drop out without affecting the way other parts of the game operate. (I say “for Pelgrane” because one of my games does use a universal engine in which every action is handled in […]
Cthulhu City is written, if not finished, and the final book is overstuffed with Mythos gribbles and haunted architecture. There are so many cults and sorcerers lurking in there, not to mention weird Yithian machines, that I had to remove certain blasphemous tomes and cryptic relics to the virtual pages of page XX. Consider these […]