13th Age Organized Play Update: September 2016

Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]

Call of Chicago: Dreamhounds of Brooklyn

“The inner world of our subjective life is quite as real as the objective.” — O. Louis Guglielmi, 1943 I hardly need to tell you good people about the very excellence of Robin’s (and my, and Steve Dempsey’s) Dreamhounds of Paris. But I suspect it may be something of an uphill fight for more conventionally minded […]

The Quick and Clean Guide to Having Already Run Your First TimeWatch Game

Before I ran my first TimeWatch session, I was intimidated. The PCs can roam anywhere and anywhen, defeat their enemies before they are born and even get help from themselves. How can you do anything other than improvise if players have that scope? In practice it was very straightforward, easy and fun. So, like the […]

Investigative Face-Punching

We might get Gar to write about the GUMSHOE and Fear Itself implications of the great Netflix series "Stranger Things" soon. Before that happens I’d like to sneak in to highlight one particular moment.  Without delving too far into spoilers for those who have yet to binge, a point comes where rumpled police chief Jim […]

Crowdfunding and Retailers – Friend or Foe?

by Paul Butler Paul Alexander Butler is the Director of Retail Operations at Games and Stuff, one of the largest gaming stores on the East coast of the United States. A familiar face at trade shows around North America, in recent years he has spent a great deal of time and energy helping other retailers […]

An Overview of TimeWatch for GUMSHOE GMs – Part Two, Gear

This article follows on from Part One, Characters, to give GUMSHOE GMs a picture of what the TimeWatch RPG has to offer. With the whole of history to play with, the TimeWatch RPG is able to offer you an incredible selection of equipment. We’ll start with the standard issue equipment of the TimeWatch agent. All […]

An Overview of TimeWatch for GUMSHOE GMs – Part One, Characters

Each GUMSHOE game takes the background-neutral GUMSHOE core and makes changes to suit the game. Mutant City Blues has investigative abilities which let cops gather evidence of super-powered malfeasance. Night’s Black Agents has pools of points for spy networks, and thriller combat options. Fear Itself lets your group build and Escape Pool to flee the […]

The Quick and Bloody Guide to Bluffing Night’s Black Agents at Conventions

The Night’s Black Agents  book is  big, heavy and beautiful, but it can be intimidating to new GMs. The Night’s Black Agents game is a pulse-pounding thrill ride, pursued by vampires. How can we get from the big book to spy action, when the players are new, and you’ve never run NBA at a convention […]

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