International Pelgrane Day is 21st October

To celebrate the 10th anniversary of GUMSHOE, we’re inviting Pelgrane Press RPG fans all over the world to play their favorite Pelgrane games on or around 21st October—the first-ever International Pelgrane Day! We’d love to see  people to play and run Pelgrane games, either at home or online, that day and week. If you need adventures […]

September 2016: View from the Pelgrane’s Nest

In this season of mellow fruitfulness we’ve devoted our time to TimeWatch, the Hawkins Papers, the Crown Commands for the 13th Age and worked more on Cthulhu Confidential.  The TimeWatch RPG is out now, supported by two supplements,Behind Enemy Times and The Book of Changing Years but their poll victory means an adventure seed featuring […]

September playtesting

If you are interested any of these games, please email us with the game you wish to playtest in the subject line.   Title: Along the Watchtower System: Trail of Cthulhu Author: Bill White Deadline: 31st October Number of sessions: 2-3 Description:   There is havoc in the streets of Chicago as disaffected youth protest war and injustice during the […]

The Church of Little St Hugh and its “Heretic’s Library”

A resource for Bookhounds of London, by James Haughton and Bret Kramer  Just off Charterhouse Street in Smithfield is a vacant lot adjacent to the newly built power station. There are the charred remains of a slate floor, a few cracked sandstone blocks, and a wrought iron plaque stating “Here stood the Church of Little St. Hugh, […]

GUMSHOE Scenarios Then and Now

See P. XX a Column About Roleplaying by Robin D. Laws   Was it a whole ten years ago that Simon Rogers and I sat by ourselves at a small table on the far fringes of the Gen Con exhibit hall? It feels like only yesterday, that forlorn time when we had nothing to lure […]

Fighting God: TimeWatch and the Secret Enemy

By Kevin Kulp The baby had been born three hours ago, healthy and beautiful, and now it was asleep in its mother’s arms. The three men pushed open her bedroom door, stood there in the doorway, blocking the gaslight from the hall. All three wore identical black suits. Their skin was sallow, almost gray, their […]

13th Sage: Reintroducing the Druid

 I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]

Time War Concludes: Evil Pelgrane Triumphant!

The TimeWatch Roleplaying Game pre-order is still on—but the war for this reality has ended. Evil Pelgrane, our mirror-universe doppelgangers from an alternate timeline, invaded our timeline and wreaked havoc: hijacking our Twitter accounts, delivering bad GUMSHOE advice, and stealing precious items from other RPG settings. You joined the fight, casting your votes for Good Pelgrane or […]

The Plain People of Gaming: Diving Into Escape Pools

Fear Itself 2nd Edition introduces the concept of an Escape Pool (p. 70), a set of rules for fleeing a horrific situation instead of following the trail of clues into the darkness. It’s a simple idea – the player characters build up a pool of points by discovering clues, spending investigative ability points, and passing […]

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