Weekend at Dracula’s, Part 2

There Was An Explosion Adjacent To A Helicopter Session 2 brings in our first temporary player – a Medic named Dr. John McTavish, a former British army medic now working as a doctor in the Edinburgh hospital where Edom brought Hopkins. The team follow the Edom convoy to the edge of the city, then call […]

Weekend at Dracula’s, Part 1

Doing the Reading The three Agents meet in an inn. Well, a country pub – the Suicide’s Rest, just outside Whitby, where Hopkins has arranged to meet them. As soon as they arrive in town, they can tell something’s wrong. There’s a bad energy in the air (Streetwise); too many spooky figures lurking in alleyways, […]

Weekend at Dracula’s, Part 0

Weekend at Dracula’s At Gaelcon, I ran five sessions of the Dracula Dossier campaign in the longcon format. I’m not the first to try cramming the monster into a weekend: Steve Ellis blazed the trail there. This article is half convention report, and half general advice for those brave souls who want to try following […]

Running the Van Helsing Letter at WashingCon

By Tom Abella Introduction Conventions are special. Home games with friends and the occasional new player are our bread and butter, but I’ve always considered Con games to be a time to go the extra mile for the players (people actually paid to get in, for crying out loud). In preparation for running Night’s Black […]

Starting to Dream – Improvised Dreamhounds of Paris

by Steve Dempsey Dreamhounds of Paris is a very rich game. The player characters, the surrealists, each have a detailed history. Paris, both in its mundane and magical incarnations, has locations, stories and conspiracies. And that’s even before you add in the Dreamlands and the rest of the Lovecraftian canon. As someone who runs improvised […]

October 2016: View from the Pelgrane’s Nest

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]

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