Thank you as always for gathering on short notice. I trust you found your travel arrangements satisfactory. Two nights ago local police officers patrolling the city’s entertainment district found a corpse in an alleyway. Due to its condition our contacts within the force referred the case to us. The body is that of an as […]
Thomson Shore, our printers, sent me some images of the 13th Age GM’s Screen and Resource Book in progress. Here is the black (K) proof of the CMYK Screen. Rick Goss checking the accuracy of the the colours to make sure the Screen appear as the artists intended. The Resource book on the drying rack.
In a very special episode of their clinging-to-Mount-Rushmore podcast, Ken and Robin talk scenario revision, Hitchcock/Truffaut, FanExpo GM tips, and John Keel.
Ken’s upcoming Fall of Delta Green will get Trail of Cthulhu as far into the modern era as it’s likely to go for a while. In the meantime, here’s a quick and dirty ability list with which GUMSHOE investigators can learn too much about the Mythos in 2015 and beyond. With its forensic procedural […]
Improvising telling but subtle details on the fly is tricky, especially if the players catch you off-guard. They’ve suddenly flown to Iceland to follow a lead you hadn’t prepared, and now you’re scrambling not only to get back ahead of the Agents, but also get a handle on where the overall campaign is now going. […]
A Fear Itself Scenario Premise Start by designing high school age characters. Confine the Worst Thing You Ever Did to the sorts of transgressions ordinary teenagers might get up to. You all hang out together, regarding yourselves as semi-outsiders. You aren’t bullied, nor are you bullies. But neither are you the insider kids. A random […]
There will be no November 2015 See Page XX – we’ll have a double issue in December. Why? Well, we are changing our online store this week. The new store clean and easy to use. It will have a bookshelf to list out all your downloads and subscriptions from past orders on the old store, […]
A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of 13th Age Monthly Vol. 1. You can buy it as a […]
