Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]
In the latest episode of their ENnie-winning podcast, Ken and Robin talk assassins, breaking into game design, contrivances and synarchy.
See P. XX A column on roleplaying by Robin D. Laws As a general rule, writers learn to avoid repetition. In the immortal words of David Byrne, say something once, why say it again? When writing roleplaying material I have to keep reminding myself to strategically violate that general rule. If there’s one thing playtesting […]
The latest edition of See Page XX is out now, featuring new products Soldiers of Pen and Ink and The Seventh Circle, Hideous Creatures: Lloigor for KWAS non-subscribers (and The School of Night for subscribers) the final Series Pitch of the Month – Campus Desk, by John Kovalic – and a Stone Skin Press pre-order, Letters to […]
A lot of people have been in touch to ask when Soldiers of Pen and Ink, Adam Gauntlett’s Trail of Cthulhu campaign set in the Spanish Civil War is available. The answer is, it’s in the webstore right now, nestling nicely alongside his Great War Trail of Cthulhu adventure collection, Dulce et Decorum Est, now released […]
by Kevin Kulp Bill and Ted’s Excellent Adventure is actually a TimeWatch game about two agents who never bothered to put any build points into their History abilities. Okay, it’s not. But it could be. It’s no secret that TimeWatch‘s use of the GUMSHOE Preparedness ability is modeled after Bill and Ted. Rewatching the movie […]