If you are interested any of these games, please email me with the game you wish to playtest in the subject line. The Dubai Reckoning System: Night’s Black Agents Author: John Adamus Duration: Two sessions Deadline: September 30th Description: Corporate espionage propels the agents to track down a missing husband, but all is […]
We’ve just about recovered from the post-Gen Con lurgy in time for the latest edition of See Page XX. And what a Gen Con it was for us, with increased sales, more games running, and more ENnie award wins (three for us, and one for Ken and Robin) than ever before. And on Friday, we’re […]
Earlier this month, Phoenix Online Studios invited us to co-sponsor a short-short-short fiction competition to promote The Last Door Collector’s Edition. We’re all for creepy 8-bit Lovecraftian horror, and gladly joined in. Five prize winners got a Pelgrane PDF of their choice (and all of them chose either Trail of Cthulhu or Bookhounds of London); and […]
An amazing GenCon, new releases, awards and shipping issues. Out this month on pre-order is Mythos Expeditions for Trail of Cthulhu and the Letters to Lovecraft fiction anthology from Stone Skin Press. Released is this month’s KWAS episiode Xeno-Archeology, and the DramaSystem Series Pitch of the Month Terminal X, by Hal Mangold. Dulce et Decorum Est and […]
Working with his brother, Mel, Bill White (author of The Big Hoodoo, Tongued with Fire, and the forthcoming coming All Along the Watchtower and The New World, a freewheeling narrative RPG of mash-up alternate history) has posted a 10-minute excerpt from his Dexcon 2014 game online. It’s from a scenario set in Japan, written by […]
The freeform story rules in 13th Age require a different approach to adventure design. At Gen Con 2014, Philippe-Antoine Ménard (aka Chatty DM), Gareth Ryder-Hanrahan, Rob Heinsoo and ASH LAW presented a seminar on how to design great adventures for 13th Age. Video recorded by Kendall Jung. Watch this on the 13th Age YouTube channel here. […]
When you watch the typical serial cable drama that DramaSystem, the game engine underlying Hillfolk, in large part emulates, you’ll note that the scenes tend to be short. Occasionally you get a change of pace episode structured more like a one act play. Mostly you see a large number of two-hander scenes in which the […]
In the latest episode of their ENnie-winning podcast, Ken and Robin talk obstacle anatomy, Dracula’s castles, floppy civilization and the Oak Island Holy Grail.
We shipped 13 True Ways to Kickstarter backers before GenCon straight from the printers, and it turns out they weren’t packaged according to my wishes, and so some of them were damaged. I am very sorry about this. It seems like a lot of copies even though it’s a small proportion of the total. You […]
