Maybe you heard that Night’s Black Agents, the supernatural spy-thriller game by Kenneth Hite, scored two silver ENnie awards at Gen Con; and that its new expansion Double Tap sold out at the show. I ca hear you asking, “Can I try this amazing-sounding game at PAX?” and “Is this an opportunity for me to […]
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt […]
Are you going to PAX Prime in Seattle? Hey, us too! Here’s a roundup of all things 13th Age: Play 13th Age – 13 awesome GMs will run 13th Age at Indie RPGs on Demand, Washington State Convention Center Room #305/306, with games starting every hour. We’ll also have Very Special Guest GMs, and never-before-seen monsters from […]
In the latest episode of their briskly efficient podcast, Ken and Robin talk RPG languages, summer movies, Q&A lightning round and the Kazahkstan pentagram.
FanExpo Canada rolls out this weekend at the Metro Toronto Convention Center. Robin will be joined this year on his home turf by his fellow Pelgranista Kenneth Hite. Their various appearances include a special live episode of Ken and Robin Talk About Stuff. Gather up your questions and catch them in the flesh at 3:45 […]
See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]
See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]

