Rob Heinsoo: Five 13th Age Progressions

The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]

2013 World Night’s Black Agents Championship at DEXCON 16

CONFIDENTIAL//SI-NBA//ORCON We have learned that last year’s operation in Morristown, New Jersey failed to end the vampire threat. Kenneth Hite and John Adamus urgently request assistance at DEXCON 16 from 10:00AM – 6:00PM, Saturday, July 6, 2013 to counter yet another assault by the undead… …or to participate in it. The Operation: The 2013 World Night’s Black […]

Adding the Escalation Die to Roll20

PublicOpinion posted this on the Something Awful 13th Age forum. Quite useful. After messing around in Roll20, I found a way to automatically include the current escalation die value in the relevant macros: First, you create an “Escalation Die” character on the Journals tab. This step doesn’t matter, but its name should be something you […]

13 Canes for 13th Age

13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]

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