This month, Ken presents the second issue of his subscription, which features martial arts in GUMSHOE games. We release the Dying Earth Revivification Folio as a PDF from the store, and finally we get round to reprinting all the missing Dying Earth supplements. 13th Age The 13th Age core book should be ready for uploading […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. 13th Age Bestiary System: 13th Age Author: Kenneth Hite, Steve Townshend, Ash Law, Kevin Kulp, Cal Moore Duration: Various Deadline: 15th May Description: This is for 13th Age pre-orderers. If you want […]
13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]
Talking at Yourself by Robin D. Laws Experienced GMs know to avoid situations in which multiple NPCs carry on a conversation. These conversations with yourself are hard for GMs to sustain and for players to follow. Most of the time you can engineer events so that this doesn’t happen. If one or more PCs […]
I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]
by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game) General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]
by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]
The Other Steve recently picked up his Escalation Edition copy of 13th Age and can’t believe he waited so long as, in his words, “13th Age is, hands down, the most exciting modern D&D variant I have encountered.” In a detailed review over on BoardGameGeek, he explains how 13th Age: …sits at the nexus not […]
Michael Evans reviewed the 13th Age Escalation Edition for EN World, providing one of the most in-depth and crunchy-yet-concise examinations of the game to date. I encourage you to check out Part 1 and Part 2 of his review. “As far as the Character Class design of 13th Age, I am quite impressed so far. […]
Last night we checked in with hard-working layout artist Chris Huth on the status of the 13th Age core rulebook. Here’s where we are: Chris has finished laying out chapters 1, 2, 3, 5, 6 and 9. The core team has given him feedback on all those chapters except 9, which they’re now reviewing. Chapters 4, […]