“The Three were among the first dragons to walk the world. The Red is a living engine of destruction. The Blue is a sorceress, perhaps even the original mother of all sorcery. The Black is queen of shadows and assassins. Unlike the Great Gold Wyrm, who must fight alone, the Three have learned to join forces.” […]
The 13th Age Escalation Edition – the pre-pre-order – is available now from the store. It’s packed with perks. Pre-orderers will help us fund the full-colour, high-quality production values for the book, and earn you a well-deserved credit.
This interview originally appeared on EN World on 17th May 2012 and is reposted here with their kind permission. Jonathan Tweet is co-designer with Rob Heinsoo of the 13th Age fantasy roleplaying game. He has numerous games to his credit including Ars Magica, Over the Edge and 3rd edition Dungeons & Dragons®. So first things first. “13th Age” […]
I have a new piece of art by Lee Moyer hanging on the wall above my computer monitor to inspire work on 13th Age. It came in especially handy while working through Chapter 8: THE DRAGON EMPIRE with the editor. The top-right piece in the photo above is the map for 13th Age, captured during a rare moment […]
The latest issue of the Pelgrane Press webzine, See Page XX is out now! This months issue includes Robin D Laws discussing how we read RPGs, Kevin Kulp talks about writing and playing Owl Hoot Trail, more gaming achievements for Night’s Black Agents and an update on 13th Age. Also we have released The Occult […]
Pelgrane #1 is away in sunnier climes so I have assumed the mantle of Head Pelgrane for this issue of Page XX. We have some Night’s Black Agents treats for you this month, including a compilation of all the winning entries to the Conspyramid Competition and more of Will Plant’s fantastic Achievements for you to […]
by Robin D Laws As a game designer, I look forward to the realization of the still-incipient tablet revolution for several reasons. One of these addresses a constant bugaboo of the designer’s existence, rulebook organization. Roleplaying game books are, and always have been, exercises in non-linear writing—and reading. As a designer, I could start the […]
Neil Carr has written a fantastic report on crowdfunding. He has collated data from 150 RPG projects on Kickstarter, Indiegogo and other crowdfunding sites to give an insight into what makes one project successful and one fail miserably. It is a fascinating look at how different techniques, targets and perks can affect the outcome of […]
By Kevin Kulp The half’in scout crawled over the rock outcropping and peered down into the gorge. “Six outlaws,” she whispered back to the posse. “Every single one of ’em wanted. Hell, they’ve got their own reward posters nailed up on their bunkhouse.” The shee gunslinger smiled, but there wasn’t any warmth in it. He […]