A Trail of Cthulhu Scenario Hook Some pharaohs lived in easier times than others. In turbulent eras, when war sapped the economy and royal coffers emptied, indignities might strike your earthly husk even after death. Though your nine-sectioned soul had made its way to the Western Lands, your mummy wasn’t safe from interference. Never mind […]
In the latest episode of their concentrated, flavorful podcast, Ken and Robin talk Sub-Genius roleplaying, the century-straddling S.S. Warrimoo, bitters, and the island the CIA was accused of assassinating.
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
a column about roleplaying by Robin D. Laws As teased in a previous View from the Pelgrane’s Nest, for the Pelgrane gang’s annual game on Dragonmeet Eve, I ran “Ragnarok at the OK Corral.” While creating this DramaSystem pitch for THE KRAKEN back in the spring of ‘25, I noticed, uh, certain elements that would […]
In the latest episode of their charmingly dissipated podcast, Ken and Robin talk an rpg editing syllabus, forensic pseudosciences, wastrels, and cartographic prophet Gordon-Michael Scallion.
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
In an eerie recreation of a lost live episode, Ken and Robin talk Moses space opera, the ideal GM screen, nice things to put in bread, and whether ducks are iconic.
You might think that the horrendous rhythmic buzzing you hear emanating from our humble crag foretells doom, but never fear, it’s only the Great Pelgrane, snoring. The big fella slumbers deeply in his nest, hung over and sated from holiday feasting. Shall we all tell ourselves it was only cheese and crackers he was devouring […]
Pelgrane Press invites you to playtest Merryshire Detective Club, Gareth Ryder-Hanrahan’s cozy and delightful GUMSHOE game of halfling investigation. If you are a Game Moderator with an active group and are able to play and report back by the end of February 2026, please contact us at gamemasters@pelgranepress.com. For this phase we are asking you […]
