Duking it Out in Ashen Stars

By Robin D. Laws This is the second of two installments covering additional combat options for Ashen Stars. See part one for explanation and disclaimers. While the rules themselves are from the Esoterror Fact Book, the enhancements and gear are new and have not been playtested. Because, seriously, who playtests columns? Critical Hits Fact Book […]

Suppressing Fire in Ashen Stars

By Robin D. Laws In this, the first in a two-part series, I’ll be looking at ways to inject additional combat options into your Ashen Stars games. Next month’s selections adapt existing combat add-ons first found in the Esoterror Fact Book to throwdowns in the Bleed. This column floats a new rule concept in unplaytested […]

The Forest Game

A Ripped From the Headlines Plot Premise For The Esoterrorists When viral videos appear on the Internet documenting a mystery sound heard in farflung locations throughout the world, skeptics declare them obvious fakes. It doesn’t take a sound engineer to tell that they’re electronically generated, possibly from a sample of the Godzilla scream. But the […]

The Unbourne Identity

From the keyboard of Kenneth Hite… For those of you who have somehow been occupying yourselves with other pursuits than my game design career, perhaps I should mention that a pre-order edition of my vampire spy thriller RPG Night’s Black Agents is available now from Pelgrane Press. More on that below, where the horrid, horrid […]

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