Game-mastering tips from John Stavropoulos Batman: Then why do you want to kill me? Joker: HAhahAhaHaha! I don’t want to kill you! What would I do without you? Go back to ripping off mob dealers? No, no, NO! You… you… complete me. – The Dark Knight (2008) For you, the GM/Storyteller/Maestro-of-the-ongoing-roleplaying game campaign, it’s the […]
By Anna Kreider [Ed: Anna took this post as the genesis of her Go Make Me A Sandwich blog, which you can fund here.] The Inspiration: Simon’s request and a 2007 LiveJournal Article At GenCon this year, I was asked by Simon Rogers to write an article about sexism in gaming for a new issue […]
by Dave Allsop [Ed’s note – a little taster of what to expect in the new Book of Unremitting Horror – the Ocean Game] The Phantom Birds bear a strong resemblance to Earth’s Marabou Storks – spindly, ugly, carrion creatures with bald, scab-encrusted heads. Phantom Birds tend to be much larger though, possessing all too […]
Or, Buy These Books and I Won’t Use the Word “Synergy” By Robin D Laws (The following column will make greater sense to you if you check out this press release before proceeding further.) Whenever I run across discussion within the mainstream publishing industry about the transformative effects of emerging, disruptive technologies such as print-on-demand, […]
Three Fourteen Games will be producing adventure materials and supplements in both English and Spanish for Fear Itself and Esoterrorists. Their first release will be called The Last Guest (detailed below). The Last Guest He got some painful souvenirs from his time in the war in Iraq. He was too close when a grenade exploded. […]
When the so-called holy thorn tree of Glastonbury is destroyed by vandals, the hallmarks of an Esoterror operation are apparent to the greenest of Ordo Veritatis analysts. In its apparent senselessness, the small event causes widespread public distress, both in the devout and in respecters of tradition. Heightening the cognitive anxieties generated by the story […]
There is a Castle Bravo actual play report here at Nerdbound, with some excellent feedback from Bill White, the writer.
What non-adventure supplements would you like to see for GUMSHOE (other than Trail)? Edit: Those are some great core setting suggestions, but I’m after either current-setting-specific suggestions, or else general GUMSHOE supplements.
This was, without doubt, the best Dragonmeet we’ve had. Robin Laws and Ken Hite were present, truly splendid and affable guests. Pelgrane Press co-founder Sasha and his daughter Freya were there, helpful as always, and Beth enjoyed her first Con, impressing the stalwarts with her knowledge of Lovecraft and the GUMSHOE line. On the adjacent […]