In the latest episode of their ummissable podcast, Ken and Robin talk unskippable F20 encounters, esoteric secrets of the London Eye, dream sequences in film, and that time pirates stopped the metric system.
A scenario hook for The Yellow King Roleplaying Game: This Is Normal Now The investigators step into the path of the rubbery yellow entities called hazmats when they look into the disappearance of an environmental activist. They discover that she had planned to go undercover as an employee of a toxic waste disposal company called […]
In the latest episode of their inchoately terrifying podcast, Ken and Robin talk conclusive endings to ambient horrors, Barrett’s Privateers, Haunted West, and the Dead Man’s Hand.
On the Ken and Robin Talk About Stuff podcast we recently wrapped our series on the various axes or oppositions that distinguish tabletop RPG designs. For future reference, here’s the list: A game has Elegance if all of its subsystems work in the same way, stemming from a central resolution mechanic, or is Ornamented if […]
In the latest episode of their furtive, pheasant-eating podcast, Ken and Robin talk compensating for GM skill when playtesting, Hassan-i Sabbah, Mutant City Yellow King, and alien big cats.
Within the creaking bones of this old home, you sit in awkward silence with faces you’d rather not speak at around a lavish table. You puppeteer your words and motions with cautious care, ensuring you don’t step out of line or startle any of the other guests. You play along until the bell rings. Dinner […]
In the latest episode of their lantern-equipped podcast, Ken and Robin wrap up the axes of RPG design series and talk about the wire game, Peruvian mine goblins, and the Georgia Guidestones.
In the latest episode of their 12-sided podcast, Ken and Robin talk randomness vs choice in RPG design, the Chicago Film Festival, Tristan Zimmerman’s Shanty Hunters, and saving Franz Ferdinand.
One of the major factions in the Eyes of the Stone Thief campaign is the Cult of the Devourer, a cabal of fanatics, wizards and fanatical wizards (wizardly fanatics) who worship the Living Dungeon as a god of vengeance. As outlined in the campaign (p. 302), the cult was originally founded, many ages ago, by […]
There are places where the Membrane between our reality and the Outer Dark frays, where things slip between worlds too easily. Some call these liminal spaces the Outskirts; the Ordo Veritatis, in its clinical way, refers to them as LMSLs (Low Membrane Strength Locations). Such places are often found on the edge of towns, in […]