(*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***) I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]
In the latest episode of their well-circulated podcast, Ken and Robin talk scenario diagnostics, the Kent State massacre, choosing settings for The Yellow King, and Raimondo di Sangro’s anatomical machines.
In the latest episode of their immaculately pasteurized podcast, Ken and Robin talk playtesting, globe-trotting CIA operative Louise Page Morris, letting fiction go long, and germ theory denialism.
A scenario seed for The Gaean Reach During their quest to find interstellar adversary Quandos Vorn, the revenge-seekers hear that he too is on the hunt. He seeks Gorsk, a former lieutenant who has stolen an item of experimental technology using a master plan Quandos Vorn himself formulated. As they follow Gorsk’s trail over […]
In the latest episode of their wyrm-ducking podcast, Ken and Robin talk dragon apocalypses, the high-frequency trades of Carcosa, and the rest of Ken’s New England book raid.
In April a member of the Oita, Japan municipal assembly known as Skull Reaper A-ji sued for the right to wear his mask while conducting official business. A costumed wrestler by trade, he argued that it was discriminatory to prevent him from concealing his civilian identity while working his side gig as a local politician. […]
In the latest episode of their reliable, well-secured podcast, Ken and Robin talk running for loose cannon characters, Bush Wars in Fall of DELTA GREEN, the Belle Époque Paris morgue, and Chicago’s floating clamshell baby.
Due to popular demand, we’re excited to release the 13th Age Quickstart Rules! This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other […]
My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]
You’ve bought the hit singles and most popular collections. This summer sale gives you 25% off PDFs of the Pelgrane deep cuts – some rare gems of games that we feel are sadly overlooked compared to our other games. Here’s what’s in the offer: The Gaean Reach: The Roleplaying Game of Interstellar Vengeance, brings […]