It’s been a while, but we’re keeping on keeping on over here in the Pelgrane’s Nest, and hope you’re all keeping safe and well. We’ve been beavering away on the new website, as well as new releases like this month’s Find FOREVER to keep you entertained until life returns to normal. New Releases Find FOREVER […]
As a company with tentacles in many countries, we’re taking comfort from the fact that the vaccines are, indeed, finally rolling out around the world. Our USAian Pelgranistas were the first to be vaccinated, followed by our some of our UKians. Us Irish Pelgranes are about to get our second shots, but the new Delta […]
We’re looking for GMs to run our games at Gen Con Online 2021 and other virtual conventions! If you’re interested in joining the GM crew at Gen Con, please email support@pelgranepress.com (click here to open with your email client) with the following info: Your name Your convention-registered email address (if different from the email you’re using […]
A column about roleplaying by Robin D. Laws Previously in See Page XX, I laid out a two part sample outline for a Yellow King RPG: Paris series. By popular demand, I’m now going to do the same for the next of the game’s four sequences, The Wars. As before, this is a starter framework […]
For some time now, the Agents have been on the trail of something called FOREVER. From what they’ve gathered, FOREVER is some sort of vampire-connected program run by shadowy elements within the United States intelligence community. Some claim FOREVER’s an ultrablack operation, a dozen levels higher and deeper than anything at Groom Lake. Other accounts […]
For a limited time only, get the complete four-volume The Yellow King Roleplaying Game PDFs (retail price $55), along with MP3s of the six atmospheric music tracks in James Semple’s haunting The Yellow King Suite, for just US$17.95 at the Bundle of Holding. And if you pay more than the current threshold price, you also […]
By Kevin Kulp “Bookhounds of Eversink” (p. 28 of the Adventurer’s Edition) is a quick-start campaign setup for your Swords of the Serpentine game. The premise, which will be familiar to folks who have read or played in Pelgrane’s other Bookhound game Bookhounds of London, is that adventures focus on the acquisition or sale of […]
“While America needs you, my son, you shall not die!” — Bruce Carter I, to the Fighting Yank (Bruce Carter III), in Startling Comics #35 (Sep 1945) The Shield was the first, and Captain America was the greatest, but lots and lots of heroes donned the red-white-and-blue and punched Nazis in the 1940s. Many of […]
In the latest episode of their smoothly escalating podcast, Ken and Robin talk scenario preludes, the Frankokratia, third acts, and the Philadelphia Experiment.
During the Paris sequence of The Yellow King Roleplaying Game, the art student characters may while a decadent evening at Montmartre’s Cabaret du Néant—or as they may know it, the Cabaret of Nothingness. Seated at the coffin-like tables of its Salle de Intoxication, they order from servers dressed as monks and morticians. Overhead dangle skeletal […]