Black Lake

Today’s cocktail brings lightless deliciousness from the Lake of Hali. Black Lake 2 shots Cachaça 2 shots chilled espresso, incl 2 tsp sugar or sweetener 6 shots water 2 dashes mole bitters ½ tsp vanilla extract Stir. Serve on the rocks. Requires the advance prep of making and chilling the espresso, but more than worth […]

Serpentine Plot Hooks: Rebellious Factions Part 2

By Kevin Kulp Combining focused ambition with poor judgment is a great basis for an adventure. When you want to run a last-minute Swords of the Serpentine game and aren’t sure where to begin, start with one or more of the factions. You’ll see an example of this in the two free adventures here at […]

General Kits for Aftermath & This Is Normal Now

Both Paris and The Wars feature General Kits: prepackaged sets of General Ability scores, so a player can just grab a General Kit, pair it with an Investigative Kit, and quickly come up with a character’s ability ratings. The other two settings, Aftermath and This Is Normal Now don’t include General Kits, on the assumption […]

The Yellow King RPG FAQ

If you have a question regarding The Yellow King RPG please contact support@pelgranepress.com. Q: Why is it harder to do an (other) challenge against a tough opponent than a weak opponent? A: The difficulties highlighted follow narrative conventions by rewarding players for dealing head-on with weaker opponents and finding unconventional ways to overcome stronger ones. […]

Slip into Summer with the Yellow Thing

Summer weather has made a surprise appearance up here in the land of the silverbirch. And that means it’s time once again for the feature that really draws you to a site for a publisher of tabletop roleplaying games—cocktail recipes. Let’s return to the favorite color of our favorite grim-visaged, reality-bending monarch with… The Yellow […]

Core Vs. Alternate Scenes

In response to our scenario design workshop, we were asked to delve a bit further into the distinction between core and alternate scenes in a GUMSHOE adventure. TL;DR: Make sure there’s one path through a GUMSHOE scenario. Those are your core scenes. Add more paths. Those are your alternate scenes. A Core Scene provides one […]

Call of Chicago: The Carcosan Prisoner

“I told you to keep to the paths. You wandered into the Yellow Zone.” — No. 6 to Nadia, “The Chimes of Big Ben,” The Prisoner Robert W. Chambers may have invented reality horror, combining Poe’s fragility of self with Bierce’s arbitrary universe and his own artistic flair, but it arguably reached its peak, ironically […]

13th Sage: Cursed Pirate Treasure

So ye seek the lost treasure of Karrag Voraldo, do ye? There’s a tale about Voraldo told in the taverns of Shadow Port that ye should know, then. They say that during the Age of Corsairs he was a trusted lieutenant of the King of Corsairs himself, until greed overcame him. He began lying to […]

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