Few suspect that the McMichael Gallery of Canadian Art, nestled in formerly bucolic, now exurban, Kleinburg Ontario, houses a forbidden eldritch wing that can be entered only when the stars are right. I myself had no idea until an anonymous informant slipped me these electronic images. Having shared them previously on social media, with only […]
In the latest episode of their always on-point podcast, Ken and Robin talk sorta Gen Con, kinda TIFF, applicability in game design, and what steampunks might encounter in 1870s Romania.
In the latest episode of their Edwardian-shocking podcast, Ken and Robin talk power in rpg design, Lady Idina Sackville, magicians as criminal henchmen, and Ken’s Providence bookshelf.
The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the Crew of Light – Billie Harker, Tabitha Holmwood, Thad Morris and the rest, the descendants of the original group who battled Dracula. However, Dracula Unredacted reveals the existence of several other members of this fellowship who, for reasons sinister […]
In the latest episode of their thoroughly cetaceous podcast, Ken and Robin talk robustness in RPG design, the whale sculpture that prevented a train crash, folk horror scenarios that don’t repeat The Wicker Man, and mystical psychologist Claudio Naranjo.
It’s been some time since the Poison Tree campaign was announced, even by the sometimes leisurely standards of Pelgrane. It’s currently on my desk undergoing development and additional writing. The core concept of the campaign is unchanged from those early articles – a series of connected adventures across the generations, from 1650 to the present […]
(My apologies for the long delay between installments. I’d intended to post this and the other pieces in the series in early 2020. I wonder what could possibly have distracted me in, oh, say around March of that year.) The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the […]
When your Ashen Stars characters next seek a person, piece of information, or illicit technology, place the object of their search in the fleet of the Asteroid Pirates. These rough-edged survivors of the post-War Bleed seek their fortunes in ships whose hulls are part alloy, part hollowed-out microplanetoid. Arrayed together, aided by sophisticated wavelength spoofers, […]
In the latest episode of their elegant podcast, Ken and Robin talk unity in game design, the Trylon and Perisphere, Aldebaran vs. Betelgeuse, and the Battle of Blair Mountain.
(*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***) I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]