Playtesting: the fungal Drowned (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the sixth in our series on non-human heroes which has so far covered the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, Intelligent Animals, and Unsleeping Advisors (secret undead). This month’s Ancestry is inspired by the cordyceps fungus, The Last of Us, and terrifying hiveminds. Be sure to read […]

Protocols for Interacting with an Outer Dark Information Console

Handout for The Esoterrorists You have been forwarded this confidential Ordo Veritatis Supplementary Operations Manual Entry because you have either discovered an Outer Dark Information Console (ODIC) or have reason to believe you will encounter one during the course of your current ongoing investigation. As you proceed it is essential to balance two competing but […]

View From the Pelgrane’s Nest – November 2023

First up, a shout-out to our estimable Patreon backers – Andy, Michael H, Samwise, Ranting John, Andreas, Michael B, Scott, Michael M, P. Troilus, Bryant, Michael K, Craig, Emma, Jim, Clark, Bryan, and Peter! We had a Real Talk a few weeks ago, which has helped to firm up in my head how I want […]

See Page XX: The EZ One-Shot System

A column about roleplaying By Robin D. Laws Sometimes you want to run an entirely casual tabletop session that requires next to no prep on your part, and zero learning curve for the players. For example, you might want to run a game around a dinner party, maybe with a break in the middle for […]

See Page XX: Sketching Out Your Yellow King: This Is Normal Now Series (Part Two)

A column about roleplaying by Robin D. Laws This wraps up the series outline from the previous installment of See P. XX. Cult Activity A friend or loved one joins the Temple of Hali, willingly embracing the new unreality as more vivid and exciting than boring old regular life. Can the team dig up a […]

Workspace

A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.