Tag Archives: 13th age

13th Age Character Builds: Arcane Sorcerer

THE SORCERER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. Sorcerers are […]

The Order of the Ages

My current project (ONE of my current projects, so many current projects) is the (provisionally-titled) Book of Ages, for 13th Age. It’s mostly a grab bag of “cool stuff from previous Ages” – monsters, magic, feats, legends, adventure seeds – but here’s one of the early sections, discussing persnickety world-building questions and assumptions.  * * […]

Call of Chicago: 13 Olympikons

Next, glad-hearted Hermes dragged the rich meats he had prepared and put them on a smooth, flat stone, and divided them into twelve portions distributed by lot, making each portion wholly honorable. — Homeric Hymn to Hermes That, you will be gobsmacked (or perhaps even godsmacked) to know, is the earliest reference known to the Twelve Olympians, and it’s not […]

13th Age Organized Play Update: October 2016

Return to Screamhaunt Castle Screamhaunt Castle disappeared years ago. Tonight, it returned to its birthplace of Gravenstein. Now the adventurers must contend with ghosts, ghouls, and things that go bump in the night to investigate the cursed place. To add to their worries, Madame Vex the seer has given the adventurers a very disturbing card […]

Happy International Pelgrane Day!

To celebrate the 10th anniversary of GUMSHOE we invited fans and Pelgrane pros all over the world to play their favorite Pelgrane Press games today! Here’s a sampling of the day’s goings-on and shenanigans thus far. Games were streamed: Upcoming books were playtested: Designers shared their work: Monstrous Dramaturgy: Kostroma Adventures were had: Campaigns launched: Heroes made (and their […]

13th Sage: Reintroducing the Druid

 I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]

13th Age Organized Play Update: September 2016

Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]

Make Your Own Luck: Roll20 Edition

We’ve joined forces with Roll20 to HARNESS THE MIGHTY POWER OF THE INTERNET on behalf of the 13th Age fan whose gaming group is scattered across the continent—perhaps even THE VERY GLOBE. With Make Your Own Luck on Roll20 , you can play online with official 13th Age digital content! Make Your Own Luck: Roll20 Edition is available for $7.99. You […]

13th Age: Race to Starport

The Dragon Empire faces a terrifying threat from the skies in this FREE ENnie award winning 13th Age adventure by ASH LAW. Fantasy adventure meets cosmic horror in the 13th Age Roleplaying Game, as the adventurers face strange beings banished to the stars in a previous age! Can they stop the creation of a portal that will […]

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