The first time I played 13th Age, lo these many years ago, Rob used the 13th Age Convention Demo, which shows off the improv-friendly flexibility of the game by letting the players pick One Unique Things and Icon Relationships, and then putting together a quick combat encounter based on those Icons. Here are thirteen really […]
Tag Archives: 13th age
The Cult of the Devourer, as seen in Eyes of the Stone Thief, are the descendants of enemies of the Emperor. They were exiled from the Dragon Empire, and ended up riding along in a living dungeon that they intended to one day turn into a weapon against the ‘usurpers’. The cult’s original goal of […]
Ritual Magic permits a spell caster to turn one of their prepared spells into an improvised plot-bending miracle. All they need to do is have the Ritual Casting feat, sacrifice one of their available spells, and make a skill check. The rules and Difficulty Class are simple and largely in the purview of the Gamemaster […]
The upcoming Prophet of the Pyre campaign takes the player characters from 1st to 10th level, from fresh-faced young adventures to epic heroes. The first part of the campaign takes place in a remote valley, isolated from the rest of the Empire. Most of the characters have never left this valley and so do not (yet!) have […]
(art by McConnell & Moyer) Each of the common kin have at least three kin powers in 13th Age 2E. Our third preview of kin powers from the in-progress Beta playtest packet is for the elves who call themselves the silver folk, known as drow by their enemies. (You can find the human kin powers […]
By Rob Heinsoo; art by Rich Longmore Here’s the second of the kin power lists from the in-progress work on the Beta playtest packet of 13th Age 2E. (The first article, for us humans, is here.) When there’s already a good choice like that’s your best shot, it can be a challenge to come up […]
Happy Friday the 13th! We’re working hard on the Beta playtest packet of 13th Age 2E. Mostly we want to reveal the changes all at once, but here’s something fun from 2E that you can use in any 13th Age game: the new kin powers! We’ll run one kin a week for the next few […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Lee Moyer & Aaron McConnell Read the introductory post here. In the much anticipated Second Edition of 13th Age we can expect to see a few changes to magic items. For the 13th and final article in this series, we explore a magic […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell Read the introductory post here. At the beginning of time, the five Great Metallic Wyrms banded together to anoint a mortal as a champion and ambassador to the region that would come to be known as the Dragon Empire. This hero […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. Origins: It’s said, mostly by dwarves (and their magic items!), that the first seven dwarves were carved directly from the mountains. The Smith God made a gift to each of the first seven […]