Tag Archives: 13th age

Tarrasque at Bay

Rob Heinsoo crawled miraculously unharmed out of the massive footprint left by a Koru Behemoth to give us this sneak peek at more 13 True Ways monster art… The Monster Art +13 contest we ran after the 13 True Ways Kickstarter had one entry that I discarded immediately. It was from Christoper Tatro and it read like […]

13th Age backgrounds

by Ryven Cedrylle 13th Age’s move from a Skill-based system to a Background-based system has far greater reach and power than is immediately evident on the first pass. The mechanics can handle a multitude of interesting nuances better than the standard d20 skill lists despite being a much smaller amount of information. In order to […]

Printers, editors, and rogues

We sent the 13th Age manuscript to the printer last week. It’s a good feeling. The book looks great. I think you’ll be able to see the quality of Chris Huth’s final layout work for yourself. The magnificent editing job performed by Cal Moore is probably harder to see. Cal spotted innumerable problems and knew […]

13 Age review on Forbes.com

Erik Kain recently gave 13th Age an excellent review on Forbes.com, saying: “…one of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age, a game cobbled together by Jonathan Tweet and Rob Heinsoo.” He then goes on to say: “13th Age is … […]

13th Age of Camelot

A 13th Age/Archmage System hack by ASH LAW The lich-king Mordred is on the throne, Merlin is imprisoned, and Arthur and his knights are over a century dead. Undead grail-knights roam the land dispensing the king’s ‘justice’, and plague-zombies terrorize the peasants. Welcome to the 13 Knights of Camelot – a setting for 13th Age’s […]

Rob Heinsoo: Five 13th Age Progressions

The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]

Adding the Escalation Die to Roll20

PublicOpinion posted this on the Something Awful 13th Age forum. Quite useful. After messing around in Roll20, I found a way to automatically include the current escalation die value in the relevant macros: First, you create an “Escalation Die” character on the Journals tab. This step doesn’t matter, but its name should be something you […]

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