Tag Archives: 13th age

The Feast of Gold: Dragon Wood and Santa Cora

Feast of Gold Public Service Announcement: The Crusader wants to get his Feast of Gold celebrations underway, but there’s some unfinished business to attend to. There are fewer than 25 pre-order opportunities left for 13th Age. These Escalation Editions are running around First Triumph, getting underfoot and generally being irritating. Give the Crusader the holiday gift of peace of mind! […]

Who Did I Punch? 20 Tavern Brawlers for 13th Age

I started my Blackmarch 13th Age campaign this past weekend. It’s sort of like True Grit with swords and magic, and I decided to get the players into the frontier spirit by kicking it off with a good, old-fashioned tavern brawl. I treated the other brawlers as low-hp mooks, so the PCs could emerge as […]

13 True Ways – Paint The Town Round 2 Winner: Horizon!

From Rob Heinsoo: We have two winners of Paint the Town. The winners are the Three and the Archmage. You expected maybe Drakkenhall and Horizon? Oh yeah. Right. The cover story is that it’s a geography piece, a city map. But what’s really going down is that we’ll be digging into the impact an icon […]

Ash Law: 13th Age at ZOEcon

Rob Heinsoo wasn’t the only GM representing 13th Age at ZOEcon in Seattle. Ash Law (The Reliquary) gives her convention report: The Dwarf King’s Double’s Second Beard Our session started with me standing outside the room at ZOECon giving away books. That’s right, I had a load of old game books and was just giving […]

13 True Ways – Paint The Town Round 1 Winner: Drakkenhall!

One of the big stretch goals we reached during the Kickstarter for 13 True Ways, the first 13th Age expansion, was Paint The Town. It goes like this: backers get to vote on which major city in the Dragon Empire gets a detailed section in the book that includes at least one full two-page map of […]

Devil of the Fangs

Devil of the Fangs: “When the Blessed Emperor pacified the Midland Sea, most of the terrible giants of the deeps swam out into the Iron Sea. But some of the great krakens moved onto land. They converted their deep magic into river magic and became the river devils, armored squid-like monstrosities capable of heaving themselves from […]

New See Page XX Out Now!

This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]

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