Agents battling The Esoterrorists at the behest of the Ordo Veritatis receive their cases from a rotating roster of briefers, all of whom refer to each other under the same codename: Mr. Verity. Typically they meet their teams on site, near the eruption of Outer Dark activity at the heart of the present case. Mr. […]
Tag Archives: esoterrorists
See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]
Esoterrorists aren’t known for their long-range thinking. The sorts who join this loosely affiliated conspiracy of sadists, power-seekers and maniacs don’t want to wait generations to enjoy the fruits of their demon-summoning labors. Members of a cell headquartered in Silicon Valley learned of an effort to create software that will one day be able to […]
When the cold war sputtered to a close, Esoterrorists let the stoking of nuclear anxiety recede into the background in favor of newer and fresher means of increasing ambient panic. These days Esoterror operatives, eagerly scanning the news for fresh inspiration, suffer from a glut of possibility. So many causes of psychic disequilibrium, so little […]
Field agents of the Ordo Veritatis, take heart: the research bureau has authorized the release of a new forensic test, the ODCR. (Outer Dark Contact Residue test.) To perform the test, gather up detritus from an investigative scene such as: dust, hair, discarded tissues, fingernail clippings, organic recycling, food crumbs, pieces of paper, writing implements, […]
Dwellers break through the membrane separating us from the Outer Dark as solitary predators. They live in lakes and ponds in underpopulated areas. Dwellers find their most fruitful hunting grounds in or near parks and camp sites. They often select spots connected to a murder, tragic accident, or other dark urban legend. When such legends […]
Though founded in Britain and with long history in the West, the Ordo Veritatis has in recent years come to regard Japan as key strategic ground in the battle against the Outer Dark. These extra-dimensional demons and their human minions, the Esoterrorists, thrive by spreading panic, anxiety and cognitive dissonance. Japan’s propensity for urban legends […]
Excerpt from an internal Ordo Veritatis monograph: A polemic pamphlet describing the 1616 trial and execution of a woman for double filicide unknowingly portrays a textbook case of Outer Dark activity. (The accompanying illustration, on the other hand…) Margaret Vincent of Acton, just outside London, murdered her two young children, aged 5 and 2, during […]
Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]