The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]
Tag Archives: Kevin Kulp
Swords of the Serpentine, by Emily Dresner and Kevin Kulp, is Fantasy GUMSHOE as seen through a lens of classic swords and sorcery. That means different things to different people, though, so we wanted to share with you the set of collected guidelines we’ve used when writing the game. Adventures are episodic. Months or years […]
We’ve worked with Jérôme Huguenin on many of our covers, and he never fails to amaze and astound us with beautiful art. His latest creation is the cover for the upcoming GUMSHOE core game Swords of the Serpentine, by Kevin Kulp and Emily Dresner, which you can see below. To see more of Jérôme’s art, like and […]
Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book. […]
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed […]
By Kevin Kulp Owl Hoot Trail is a fantasy steampunk Western game (reviewed here and here) published by Pelgrane in 2013. Clinton R. Nixon wrote the core of the game that Matt Breen and I developed. Our aim wasn’t to make a Western-flavored fantasy game that felt like D&D with spurs; it was to make […]
Cthulhu Confidential, the flagship title for GUMSHOE One-2-One, is now available for pre-order! GUMSHOE One-2-One is designed for two players: a GM and a player who takes the role of a solo investigator, solving Mythos mysteries. In Cthulhu Confidential our PCs are hard-boiled shamus Dex Raymond, investigative journalist Vivian Sinclair, and private eye Langston Montgomery Wright. We asked […]
By Kevin Kulp Independent, self-reliant TimeWatch troubleshooter teams are generally given discretion to execute, imprison, punish, mind-wipe or even recruit the chronal miscreants whose schemes they thwart. Sometimes the difficult decision of what to do with a prisoner resolves itself; certain alien species such as the parasitic Europans or roach-like Ezeru receive a “destroy on […]
Brought to you by experienced players and GMs, this is the advice novice TimeWatch agents wished they’d had before they were swallowed by a chronal anomaly, infected with clock plague or unexisted in a Ray-Jar Vu. TimeWatch offers players some subtle tactics that it’s possible to miss, especially when playing for the first time. Here […]
by Kevin Kulp Bill and Ted’s Excellent Adventure is actually a TimeWatch game about two agents who never bothered to put any build points into their History abilities. Okay, it’s not. But it could be. It’s no secret that TimeWatch‘s use of the GUMSHOE Preparedness ability is modeled after Bill and Ted. Rewatching the movie […]