Dear 13th Age playtesters, For those of you who didn’t see the first playtest draft, welcome aboard for Round Two. And a big thank you to returning playtesters who sent feedback already. I’m happy with many elements of the current draft. It’s not done, but the pieces that aren’t in the official manuscript yet are […]
Tag Archives: playtest
Playtesting application is now closed. We’ve had over 200 playtest requests, and we are processing them. If you sent us an email while this page was live, you should receive a response by 16th May. Pleas do not contact us until then. If you don’t receive a response, please check your spam for an email […]
Do you have a webcam, a free evening this Thursday, and a hankering to try out Hillfolk, my upcoming game using the new DramaSystem rules set? The playtest will take place on Google Hangout from 7-10 PM Eastern this Thursday, May 3rd. To indicate your interest in taking part, leave me (Robin Laws) a private […]
The first round of playtesting for 13th Age is now closed. The next round will open in April. Stay tuned! 13th Age System: New Written by: Jonathan Tweet and Rob Heinsoo Deadline: Preliminary feedback 30th April. Full feedback 30th May. What it’s about: 13th Age is a love letter to D&D: a rules-light, story-oriented RPG […]
<< Go to part 4 22 [Weise Schildkröte] Dramatic Once more the priest’s cave is the setting for a scene, as Weise Schildkröte tells Dunkeltot, he should be doing his duty now and kill Prince Silbergischt in the dark of the night – as he had done back then with the prince’s father, in the […]
<< Go to part 3 15 [Weise Schildkröte] Dramatic Driven by his promise to Zornige Löwin, Weise Schildkröte tries to reconcile Silberblick and Falkenauge, but the scout still insists that Silberblick’s leadership is weak and indecisive, resisting the priest’s petition (and giving him a drama token). 16 [GM] Dramatic Now armed with two Drama tokens, […]
<< Go to part 2 8 [Weise Schildkröte] Dramatic Weise Schildkröte calls his son into the priest’s cave (by now an often used location) warning him of Falkenauge’s ambitions and urging him to move pro-actively against his rival – though he remains ambiguous and unclear of what Silberblick should do exactly. He can’t really convince […]
by Ralf Schemmann Situation: The Grasseater tribe has been subjugated by the Rock-Mighty (the player’s tribe) and been forcefully integrated. In exchange for food (they were facing a famine), the Grasseaters had to collect iron ore for the Rock-Mighty from a canyon in the hills. A year has passed. For a map of the setting […]
by Bill White [Ed. This is the introduction to Bill White”s RPG The New World. Join the playtest here.] A Roleplaying Game of Historical Fantasy The Voyage Out A ship is sailing across the ocean, far from home. When it makes landfall, those aboard will leave the ship to seek their fortunes and make their […]
The Eternal Lies playtest is going well. It appears from the following comment that more Pelgrane freelancers have good reason to be slightly smug.: I’ve just finished reading the entire campaign. To say that I’m speechless would be quite an understatement. From what I’ve learnt beforehand about Eternal Lies, I suspected it would be some […]
