Tag Archives: RDL

How The Yellow King Roleplaying Game Handles Gradual Recovery

In a previous post I laid out the basics of Shock and Injury cards in The Yellow King Roleplaying Game (now on Kickstarter.) Let’s now dive in a bit more detail into the way certain of the cards evoke the sense of a multi-step recovery. Like anything in GUMSHOE, they emulate the way things work […]

The Basics of Shock and Injury Cards in The Yellow King RPG

As those who’ve read the preview draft of the Yellow King Roleplaying Game (available to all backers of its Kickstarter) already know, its iteration of GUMSHOE takes a new approach to the emotional and physical wounds horror characters suffer in the course of their exploits. When something debilitating happens to your character you receive Shock […]

See P. XX: Cannibalism—Such a Loaded Term

A column about roleplaying by Robin D. Laws My designs for Pelgrane have all been modular. Each includes several sub-systems one could drop out without affecting the way other parts of the game operate. (I say “for Pelgrane” because one of my games does use a universal engine in which every action is handled in […]

See P XX: Beyond the Wall of Shared Narration

A column about roleplaying by Robin D. Laws Over the years I’ve occasionally been asked, most often by Simon, how GUMSHOE and player narrative control might work together. My answer has always been the same—uh, they kinda mostly don’t. GUMSHOE assumes that the solution to the mysteries the PCs investigate remains fixed once established in […]

Memo from a Soviet Archive

The following memo was found in the archives of the Russian Academy of Sciences. It sheds light on the complicated relationship between the surrealist Dreamhounds of Paris and both the French Communist Party (PCF) and the intelligence arm of its Soviet masters. July 6, 1932 To: Trofim Lysenko, Russian Academy of Sciences From: Konstantin Strezhakov, […]

The Great Invisibles

Dreamhounds of Paris already stretches Trail of Cthulhu’s default time frame by covering events of the surrealist movement from the 1920s. While researching the book I found some details ripe for Lovecraftian parallel that fell on the other side of the time divide. Although the surrealist movement never recovers from the Occupation and the flight […]

See P. XX: Films of the Dreamhounds

See P. XX A column on roleplaying by Robin D. Laws   The surrealist films your player characters help to create as the Dreamhounds of Paris one day wind up on YouTube. The ones fit for human observation, at any rate. In 1928, expat American photographer and painter Man Ray and French poet Robert Desnos […]

The Dreamhound That Got Away

One figure I’d hoped to feature as a possible player character in Dreamhounds of Paris is the painter Yves Tanguy. His imaginary biomorphic landscapes seem as dreamlandish as better-documented movement cohorts Salvador Dalí, Max Ernst, or André Masson. Their undulating forms evoke a primordial soup on the verge of spawning life. His careful delineations of […]

Surrealist Flashcards

Dreamhounds of Paris’ sandbox structure requires players to know what they want to do as their surrealists explore and alter the Dreamlands. Knowing what you want from a sandbox roleplaying environment can be harder than it sounds. Luckily, the unconscious automatism so beloved by the historical surrealists can come to your rescue. Just scour the […]

The Spanish Civil War’s Surrealist Torture Chamber

Want to cross over from the Spanish Civil war setting of Adam Gauntlett’s Soldiers of Pen and Ink to the Dreamlands exploration of Dreamhounds of Paris? Connections abound. The war takes a profound toll on Salvador Dalí, whose rightward political shift can be traced to the leftist capture of his hometown, Cadaqués. Revolutionaries destroy his […]

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