A Mutant City Blues GMC Lala Fulgur knows something the investigators want to know, either from her brief criminal career or her status as top dog in the enhanced gang at your city’s prison for women. When Lala gained mutant powers, she did what a lot of people did. She pretended she didn’t have them. […]
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Hazards for Yellow King: The Wars Black Star technologists working both for the Loyalists and the enemy have loosed onto the battlefield a variety of experimental automated killing machines. Although they promise their superiors that the devices distinguish between friend and foe, experienced soldiers understand otherwise. They flee from devices bearing their own nation’s markings […]
A handout for The Yellow King: Aftermath Hello Irvin and Tasha – Just a quick memo to put into writing my concerns as expressed in our recent meeting. I believe it is a mistake to deprioritize nonhuman persons of interest as we assemble our investigative list for the Commission. I grant the considerable practical considerations […]
A column about roleplaying By Robin D. Laws In the last installment of this column, I laid out the rules for a simple, super low-prep system for casual one-shot games. Let’s follow that up with a look at the scenario I ran for the Pelgranes present in London on the night before Dragonmeet in 2022. […]
A foe for The Yellow King: Aftermath A decade ago longtime mob enforcer Jonas Cromer took advantage of his boss’ connections to the Castaigne regime to wangle a spot in an experimental supersoldier program. Most of the test subjects died while undergoing treatment. Others suffered fatal or debilitating aneurysms over the subsequent months and years. […]
Handout for The Esoterrorists You have been forwarded this confidential Ordo Veritatis Supplementary Operations Manual Entry because you have either discovered an Outer Dark Information Console (ODIC) or have reason to believe you will encounter one during the course of your current ongoing investigation. As you proceed it is essential to balance two competing but […]
A column about roleplaying By Robin D. Laws Sometimes you want to run an entirely casual tabletop session that requires next to no prep on your part, and zero learning curve for the players. For example, you might want to run a game around a dinner party, maybe with a break in the middle for […]
A column about roleplaying by Robin D. Laws This wraps up the series outline from the previous installment of See P. XX. Cult Activity A friend or loved one joins the Temple of Hali, willingly embracing the new unreality as more vivid and exciting than boring old regular life. Can the team dig up a […]
A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]
A Trail of Cthulhu GMC in Armitage Files format Resort Owner Name: Jack Belkirk Physical Description: heavy-set man in his mid-fifties, wears overly tight suits, hair slicked to scalp with faintly medicinal-smelling pomade Sinister: The blood of the Deep Ones courses through Jack’s veins. Yet when he reached the age where other members of his […]