Tag Archives: robin d laws

Snowy Streets, Icy Hearts

A scenario hook for Yellow King: Paris   In late February of 1895, an unusually strong winter blast wallops Paris. The Seine freezes over. Work crews struggle to clear all the snow. Doubtless those of our art student heroes who hail from the northern US may use this as an opportunity to brag of the […]

Qotha-Nhur’rin

  In Episode 480 of Ken and Robin Talk About Stuff, we used the essential elements of Mythos deities to create a new dread entity, Qotha-Nhur’rin, the Destruction at the Heart of Creation. Here she is, in Trail of Cthulhu Mythos god format. “Everything was horribly damp and bedewed, and I thought I saw an […]

Ken and Robin’s Essential Elements of a Mythos God

In Episode 478 of Ken and Robin Talk About Stuff, we laid out the common elements of Cthulhu Mythos deities. For posterity and ease of searching, here’s the list of necessary ingredients we arrived at. Cosmic Scale: The entity’s existence is not localized to a single culture or for that matter to one planet. Instead […]

Scareport

A scenario hook for The Esoterrorists This one works well for one-shots, particularly at a convention everyone flew into. The team assembles in a diner not so far from a small regional airport. Its Mr. Verity, a nervous man resembling an elderly Steve Buscemi, congratulates them on receiving a simple case for once. Local citizens […]

Corrupted Fauna of the Normal Now

The reality of the final This is Normal Now sequence of The Yellow King Roleplaying Game dials up or down in weirdness. In its more openly unreal modes, Ironic Normal and Normalcy Shift, new quasi-Carcosan lifeforms stalk the land. The most terrifying of these are the deadly rampagers, which come in various shapes and sizes. […]

See Page XX: Sketching Out Your Yellow King: This Is Normal Now Series (Part One)

The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]

The Chair in the Attic

A scenario hook for Cthulhu Confidential Embittered washout businessman Ralph Dillion approaches hardboiled Los Angeles detective Dex Raymond hoping he will dig up evidence to support a gnawing theory. For years Dillion has struggled to establish himself in this city of fast-risers. Whether it’s real estate, oil, or finance, all of his surefire opportunities have […]

Autobot of Love and Death

A scenario hook for The Gaean Reach Learning that their nemesis, despicable interstellar arch-criminal Quandos Vorn, has launched an operation there, the vengeance seekers of your Gaean Reach game land on the bucolic planet Vouth. Their research tells them of its gently rolling hills, the pacifism of its founders, and its lush fields of aromatic […]

Operation Parachute

A scenario hook for The Fall of Delta Green   Any time after the resolution of the Gary Powers U-2 shootdown crisis in February of 1962, your DELTA GREEN agents are drawn into a shadow version of that incident that starts over the skies of Mongolia. During this period Mongolia is an independent, Soviet-aligned communist […]

See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part Two)

Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]

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