Tag Archives: robin d laws

See Page XX: The Gentle Art of Playtest Feedback Wrangling

See Page XX A Column About Roleplaying by Robin D. Laws A while back Cat asked me for guidance on an unheralded facet of tabletop RPG production, the gentle art of collating feedback from a group of playtesters into a single document of greatest use to the designer. After writing it up I figured that […]

God is Between the Frequencies

A nufaith For Ashen Stars After the disaster of the Mohilar War, new religious movements swept the ravaged region of galactic civilization called the Bleed. Among these so-called nufaiths is a belief system dependent on the personal detachment inherent in long-distance electronic communications. Onandeteria, named after its balla founder, Onandeter, teaches that great spiritual force […]

Emerging Vituperations of the Gaean Reach

As you scour the spacelanes of the Gaean Reach for traces of Quandos Vorn, the interstellar arch-criminal you have sworn at all costs to destroy, you may find it advantageous to familiarize yourself with the very latest terms of abuse. Although humanity in its vast sprawl through the galaxy has retained a common language, local […]

See Page XX: Forget It, Jake, It’s Existentialtown

See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]

See Page XX: Adjusting the Circuitry

See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]

Druggist Frank Warren: Sinister, Innocuous, or Stalwart?

Pharmacist A Trail of Cthulhu GMC in Armitage Files format Name: Frank Warren Physical Description: late 50s, papery complexion, thinning hair Sinister: Frank Warren became a pharmacist to make use of the alchemical secrets his father taught him from the family collection of moldering Renaissance manuscripts. He chose to operate in this desperate urban neighborhood […]

Too Many McGuffins

An Ashen Stars scenario premise Before the Mohilar War, many of the Bleed’s planets were settled by proponents of the Synthculture movement. They created worlds to replicate past periods of human and alien history, often filtered through a pop culture lens. The self-described film noir world of Lost Angeles (spelling intentional) functioned surprisingly well until the […]

How to Veil Out a Former Colleague

Field assignments as Ordo Veritatis operatives tend toward the short-lived. Confrontations with the beings of the Outer Dark erode mental stability over time. The organization does its best to monitor the readiness of its agents before sending them out on missions. When possible it pulls members who are no longer fit for duty into support […]

Interpersonal Abilities as Personal Traits

The most vivid GUMSHOE investigative abilities in play are the Interpersonal ones. They allow your characters to get information through extended dialogue with Game Master characters, requiring a touch more player skill than the Technical or Academic categories. They also show, in the game’s imagined on-screen space, who your character is and what attitudes she […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.