Tag Archives: robin d laws

The Gaean Reach Gazetteer

Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between […]

Dreamhounds of Paris Playlist

To accompany my Dreamhounds of Paris game sessions, I created a playlist on Rdio. (Search for “Dreamhounds of Paris” should the link betray us.) If that happens to be your streaming music service of choice, you can use it as is. Otherwise, these notes can help you recreate it elsewhere. The playlist contains: Kiki de […]

See P. XX: Bloodbag Command

A column about roleplaying by Robin D. Laws   Hillfolk and Blood on the Show present a couple of series pitches that cross the streams with our flagship GUMSHOE games. Chris Lackey’s “The Whateleys” lets you play in Lovecraft territory from the cultists’ point of view. My own “Mutant City: HCIU” flips the police procedural […]

See P. XX: From Inside Your Head to Inside the Scene

See P. XX A column on roleplaying by Robin D. Laws Roleplaying offers a pleasure we don’t much mention or, for that matter, particularly think about. When you play with a group, you get to see how each of its members thinks. Here I’m speaking not so much of the content of their thought—about resource […]

Ken and Robin Live in Toronto

FanExpo Canada rolls out this weekend at the Metro Toronto Convention Center. Robin will be joined this year on his home turf by his fellow Pelgranista Kenneth Hite. Their various appearances include a special live episode of Ken and Robin Talk About Stuff. Gather up your questions and catch them in the flesh at 3:45 […]

See P. XX: That Elusive Choice Point

See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]

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