Tag Archives: See Page XX

Weird Guys Of The Dragon Empire

For the upcoming Paths of the Behemoth sourcebook, I contributed a parade of scavengers and weird mystics who trek along in the wake of the behemoths. I’ve a weakness for eccentric little guys who’ve found some niche and stick with it until they become crazy magic/mutant hermits – and the Dragon Empire setting is full […]

Trail of Cthulhu – Clues on the Fly

The nature of Trail lends itself to carefully planned, highly detailed adventures. The investigators analyse each clue, each location and object in forensic detail, deploying their highly specialised investigative abilities to ferret out the tell-tale clue.  Trail scenarios support this by providing lots of suggested nuggets of information the players can pick up. However, the […]

Scenario Checklists

When preparing to run a pre-written scenario, processing all the information can be overwhelming. A good scenario, after all, includes lots of alternate scenes, optional encounters, plots and subplots. (While your humble scenario writer tries to make everything as clear as possible, the scenario also needs to be entertaining to read, detailed enough to be […]

View From the Pelgrane’s Nest – March 2025

A big shout-out to our estimable Patreon backers! Thanks to Peter, Jim, Emma, Phil, Bryant, P. Troilus, Michael M, ScottKey, Michael B, Andreas, Ranting John, Michael H, Mark, Daniel, Jiří, Marcus, Cena and Thomas!! NEW AT PELGRANE: Robin D. Laws! I’m incredibly excited to announce that, after many years of cajoling, oystering-up, and outright begging, […]

Pelgrane Press Welcomes Robin D. Laws as New Creative Director

We are beyond thrilled to announce that, after two decades of brilliant collaboration, Robin D. Laws has officially stepped into the role of Creative Director at Pelgrane Press. For more than 20 years, Robin has been a driving creative force behind so many of our most significant and innovative projects. He designed Pelgrane’s very first […]

The Book of Sandboxes II

I’ve talked before about adapting the Engine of the Ages from The Book of Ages into a collaborative tool for building sandboxes – but my favourite sandbox is the weird fantasy city. So, let’s talk about collaboratively building weird fantasy settlements. To recap the basics of the Engine of the Ages (for the full version, […]

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