Tag Archives: See Page XX

13th Age Chaos Mage Spellcasting: Example of Play

On the Google+ 13th Age community, Stefano Gaburri posted a question about the casting sequence of the 13th Age chaos mage class: A while ago I asked about “daily” spells for Chaos Mages, namely: since they’re limited, can a mage cast the same spell multiple times, since he’s gonna cast the same maximum number of dailies […]

The Plain People of Gaming: Houndhounds of Bucharest

“The children of the night… what music they make!” We’ve prowled around the topic of werewolves in Night’s Black Agents once in a blue moon. The ghoul stats in the core rulebook (p. 150) include a quick-and-dirty conversion to wolfman mode; a pack of terrorist werewolves shows up in The Edom Files. Some say Ken chains himself […]

View from the Pelgrane’s Nest – February 2018

In January, Cat and I take stock of our previous year and look ahead to the next one in our Annual Partnership Meeting. We hold this on the dry Friday before WarpCon, a games convention based in Cork, Ireland, primarily in the student union bar, which means good minutes are essential. The Book of Demons is […]

Factions in 13th Age

by Mikhail Bonch-Osmolovskiy For all their seeming simplicity, Icon relationships can be tricky to use in a game, as some GMs, myself included, occasionally struggle to offer a satisfying use for them. Icons are just too abstract, too detached, too far away from the daily life of a low-level adventurer. They need intermediaries, something to […]

New See Page XX out now!

The latest edition of See Page XX is out now! Featuring everything you need to know about running your first GUMSHOE game from Robin D. Laws, Kenneth Hite, and Simon Rogers, along with a number of bonus items for Hillfolk and Dracula Dossier Kickstarter backers, and Cthulhu Confidential purchasers. Plus, pick up the 13th Age Demonologist […]

See Page XX – December 2017/January 2018

Happy new year! If your 2018 resolutions involve learning how to run games – or improving your existing GM skills – we’ve joined up with our good friends at Monte Cook Games and Atlas Games for New Gamemaster Month. Starting Tuesday, January 9th, we’ll run a month-long seminar in the form of twice-weekly posts, teaching […]

The Plain People of Gaming: Christmas in Cthulhu City

It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival […]

The Great Omar

A Bookhounds of London rare tome by Mike Drew Keepers of Bookhounds of London may find themselves growing tired of the same old mythos tomes. How many copies of the Necronomicon can be discovered in mouldy crypts before they become rote? Here then is a real world tome along with possible ways for it to […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

January playtesting

If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.     Title: The Yellow King RPG System: GUMSHOE Author: Robin Laws Deadline: February 28th Number of sessions: 2-4 Description: Join phase 2 of The Yellow King Roleplaying Game playtest to help us hone one of […]

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