Tag Archives: See Page XX

Brexit Freely And Of Your Own Will

In the past three weeks or so, more people have written op-ed pieces about Brexit and the ensuing fallout than actually voted in the referendum, but oddly, very few have discussed its effect on vampires (other than a few passing swipes at George Osbourne). What might Brexit mean for Dracula and your Dracula Dossier campaign? […]

The Prisons of TimeWatch

By Kevin Kulp Independent, self-reliant TimeWatch troubleshooter teams are generally given discretion to execute, imprison, punish, mind-wipe or even recruit the chronal miscreants whose schemes they thwart. Sometimes the difficult decision of what to do with a prisoner resolves itself; certain alien species such as the parasitic Europans or roach-like Ezeru receive a “destroy on […]

June 2016: View from the Pelgrane’s Nest

TimeWatch and Brexit have occupied my attention this month. Cat has been neck-deep in Gen Con preparations. I’ve written about the UK referendum here, but the tl;dr is that it won’t affect Pelgrane Press or our customers directly. All the physical rewards for Dracula Dossier other than the Hawkins Papers have shipped, and we are […]

New See Page XX is out!

The new edition of See Page XX is out now! New releases include the pre-order of Fear Itself 2nd Ed. (the Premonition Edition), Gladiators and High Magic and Low Cunning (plus Map Folio) in PDF for 13th Age. Articles include an adventure hook for Trail of Cthulhu or Bookhounds of London, a new protagonist (based on a recent KARTAS episode) for TimeWatch, […]

The Tree People: TimeWatch Adapts KARTAS

The Tree People: TimeWatch Adapts KARTAS By Kevin Kulp If you haven’t already, consider seeking out the ENnie-winning podcast Ken And Robin Talk About Stuff, where GUMSHOE authors Kenneth Hite and Robin D. Laws opine about history, time travel, and creative game design. Here in See Page XX, we’ll periodically show you how to further […]

May 2016: View from the Pelgrane’s Nest

Gareth Ryder-Hanrahan has delivered the final manuscript for Fear Itself Second Edition, and it is now on pre-order – get the plain text Premonition Edition now. It contains a lot of new advice on running horror games, offers different styles of horror, but also digs deep into the core of GUMSHOE with new and unsettling […]

See P. XX: Using Interpersonal Abilities on Other GUMSHOE PCs

See Page XX A column about roleplaying by Robin D. Laws During a session GUMSHOE players sometimes wonder if they can use their interpersonal investigative abilities on each others’ characters. I’m not sure this special case needs to be heavily featured in any of our core rule sets but here’s how you might handle it […]

The Plain People of Gaming: Dracula Unread

Dracula Unredacted is many things. Weighty, certainly. Terrifying, possibly. (Brilliant, modestly.) Welcoming – not necessarily . Now, you may be blessed with players who are already avid Dracula fans, or players who are salivating at the thought of all that delicious cross-referencing and speculating, in which case they’ll happily devour the World’s Biggest Campaign Handout and ask […]

April playtesting

If you are interested any of these games, please email me with the game you wish to playtest in the subject line.   Fatal Frequencies System: GUMSHOE One-2-One Author: Ruth Tillman Deadline: 16th May Number of sessions: 1-2 Description: Sadie Cain’s fiancé, George Preston, disappeared three days ago under mysterious circumstances—but the police are saying George is a […]

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