The Tree People: TimeWatch Adapts KARTAS By Kevin Kulp If you haven’t already, consider seeking out the ENnie-winning podcast Ken And Robin Talk About Stuff, where GUMSHOE authors Kenneth Hite and Robin D. Laws opine about history, time travel, and creative game design. Here in See Page XX, we’ll periodically show you how to further […]
Tag Archives: See Page XX
It’s full steam ahead in the production mines, as we gear up for the summer convention season. With the tenth anniversary of GUMSHOE this year, we’re ambitiously aiming to release three new GUMSHOE core books; you can get a sneak peek at the work in progress of the first of these, Fear Itself 2nd Ed, by pre-ordering […]
Gareth Ryder-Hanrahan has delivered the final manuscript for Fear Itself Second Edition, and it is now on pre-order – get the plain text Premonition Edition now. It contains a lot of new advice on running horror games, offers different styles of horror, but also digs deep into the core of GUMSHOE with new and unsettling […]
See Page XX A column about roleplaying by Robin D. Laws During a session GUMSHOE players sometimes wonder if they can use their interpersonal investigative abilities on each others’ characters. I’m not sure this special case needs to be heavily featured in any of our core rule sets but here’s how you might handle it […]
Dracula Unredacted is many things. Weighty, certainly. Terrifying, possibly. (Brilliant, modestly.) Welcoming – not necessarily . Now, you may be blessed with players who are already avid Dracula fans, or players who are salivating at the thought of all that delicious cross-referencing and speculating, in which case they’ll happily devour the World’s Biggest Campaign Handout and ask […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Fatal Frequencies System: GUMSHOE One-2-One Author: Ruth Tillman Deadline: 16th May Number of sessions: 1-2 Description: Sadie Cain’s fiancé, George Preston, disappeared three days ago under mysterious circumstances—but the police are saying George is a […]
A slightly late April See Page XX, due in part to the May bank holiday, and our traditional dance around the yule log to ensure we have 40 days of summer; and in part because we’ve been so busy working on some seriously exciting new releases for our GUMSHOE 10th anniversary year. You can sample some of […]
Telling Stories with 13th Age Icons Mark Morrison is one-half of Campaign Coins, who have a Kickstarter for official 13th Age Coins & Icon Tokens in May 2016. He has also written scenarios for Call of Cthulhu and Elric! I’ve been helping my friend Andre Bishop run Campaign Coins since 2011, and it’s all Rob […]
See Page XX A column about roleplaying by Robin D. Laws On a recent episode of Ken and Robin Talk About Stuff, Ken and I talked about ways players can organize the information they gather over the course of a GUMSHOE investigation. And now I’m going to organize some of those thoughts into this column […]
This month we’ve been working on Time Watch, honing Fear Itself 2nd Edition and the working on outstanding Dracula Dossier books and papers. Our friends at Campaign Coins have honoured us by running a 13th Age-based-Kickstarter featuring Icon Tokens and dwarven tower coins. As a tie-in, this month’s 13th Age Monthly Coin Tricks discusses coinage and […]
