Tag Archives: See Page XX

Great Player Tactics for TimeWatch

Brought to you by experienced players and GMs, this is the advice novice TimeWatch agents wished they’d had before they were swallowed by a chronal anomaly, infected with clock plague or unexisted in a Ray-Jar Vu. TimeWatch offers players some subtle tactics that it’s possible to miss, especially when playing for the first time. Here […]

The Plain People of Gaming: Trapped In The Stone Thief

Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Trapped In The Stone Thief To the Stone Thief, people are the irritating meaty grist in the delicious cities it consumes. Most of the unlucky souls swallowed by the dungeon are crushed to death, or fall victim to one of […]

Irrawaddy Landing

by James Semple Having recently completed the 13th Age Suite I was interested in writing something more contemporary again. While music for the Night’s Black Agents Dracula Dossier is on the horizon, I felt it had been far, far too long since I’d last written anything for The Esoterrorists. I remember that ever since I’d […]

December 2014: View from the Pelgrane’s Nest

The holidays and emergency present shopping beckon, so I will be relatively brief, and promise a full update including biz stuff in the next issue. Remind me to tell you about International Pelgrane Day, then, too. Out this month: 13 True Ways.  The Book of Loot and Shadows of Eldolan in pdf; and Vendetta Run – […]

See P. XX: Running Haunted House Horror

A column on roleplaying by Robin D. Laws   When we think of doing a haunted house horror scenario, we tend to look to The Haunting (1963, Robert Wise) and its cousin The Legend of Hell House (1973, John Hough.) This plot template pits a seasoned group of paranormal investigators against a home infested by […]

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