Tag Archives: See Page XX

The RPG Geek One Sheet GUMSHOE Contest 2015

by Yohann Delalande [Editor’s Note: Yohann ran the the One Sheet GUMSHOE competition on RPG Geek, which had an extraordinary 18 entries. Congratulations to all the entrants .You can download all the entries here.] One of the recurring obstacles every GM has met at least once concerns time vs preparation work. After all, it is […]

Dracula Dossier All Rolled Ups – The Story

Many great nations and peoples have measured the passage of time through myriad methods, too numerous for me to list or spend the time trawling Wikipedia for information. I imagine few – if any – have ever ticked off the passage of time by gaming conventions. However, when you’re the wingman to a woman who […]

The Many Faces of Dracula

by James Palmer Dracula the Warlord – In life, Vlad Tepes was a man who would go to any end to win. In death, he’s worse. Being a vampire is only one part of his toolkit, and while he uses it, he’ll never become dependent on it. You pull a cross? He pulls a gun. You don’t invite […]

Call of Chicago: Who Lives at 66 College Street?

The scene: your Trail of Cthulhu game. The speaker: A player. “All right, I’m sick of being fed bafflegab by these mystic jerks, and I don’t want to read any more books that will keep me up for a calendar month with waking nightmares. We take the train to Providence, Rhode Island, go to” [quick […]

The Plain People of Gaming: Midnight in the Bazaar

I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]

See Page XX: Forget It, Jake, It’s Existentialtown

See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]

See Page XX: Adjusting the Circuitry

See Page XX A Column about Roleplaying by Robin D. Laws When we of the Pelgrane-Industrial Complex write and test GUMSHOE scenarios, we take care to avoid short circuits—moments that, early in play, could conceivably allow the investigators to abruptly move to the end of the story. The dissatisfactions of short-circuiting are various. The players […]

The Plain People of Gaming: Iconic Poles

Robin Laws’ multi-award-winning Hillfolk is a great game in its own right, but its DramaSystem engine includes a toolkit for describing and dissecting characters that can be used in other games. One of these tools is the concept of dramatic poles. To quote Robin: “Driving any compelling dramatic character in
any story form is an internal contradiction. The character […]

New See Page XX out now!

This month, in See Page XX, pre-order Cthulhu Apocalypse for Trail of Cthulhu, find out about our ENnie nominations, get advice about using interpersonal abilities and pyramids to drive story in your games, and playtest some one-shot story games. Our new releases include Cthulhu Apocalypse; the KWAS edition Hideous Creatures: The Great Race of Yith, […]

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